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-8bit clouds- Collab

12,621 Views | 206 Replies
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Response to -8bit clouds- Collab 2009-06-05 22:07:45


Ok, so I re-uploaded the game. I have fixed some stuff.

Bux that have been fixed

* Clouds play animation when the die 100% of time
* Easier acchievments (50, 100, 150 and 200 kills)
* Plane fixed up @ EJR
* Clouds get faster as you kill more (Only by a bit tho)
* Guitar sound when you unlock last acchivement
* Accievements appear over the top of the plane and clouds
* Plane appears over the clouds

Preview it. < Its only 68kb. Sexy!

Download it here! < For Collab organiser (Mr tomato) & anyone who wants to see how i code and such (Its a jumbled mess :D Good Luck)

So yea, is that all that needs to be improved ect?


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-06 05:56:32


Add a funky techno loop :D?


- LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK - LOCK -

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Response to -8bit clouds- Collab 2009-06-06 06:04:37


At 6/6/09 05:56 AM, TheShyGuy wrote: Add a funky techno loop :D?

ok, but i will need to make sure that the menu music (if there is any?) gets muted when mr tomato uploads it.. mabey even he could choose the music that loops in the b/g of the game?

P.S is there anything else i could do for this collab? like another game, or anything realy?


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-06 13:35:16


Hmm. I like that cloud game. I'll incorporate it into my preloader. In fact, I will. I'll replace the fractal with the game and see how it rolls.

Response to -8bit clouds- Collab 2009-06-06 14:36:06


At 6/6/09 01:35 PM, Ironosaur wrote: Hmm. I like that cloud game. I'll incorporate it into my preloader. In fact, I will. I'll replace the fractal with the game and see how it rolls.

Working preloader with content to load:
http://spamtheweb.com/ul/upload/060609/5 2061_8bc_loadre.php

it's still got that sexy James Bond theme remix (by Pacific Cooler Ninjas) to load, but now, I've removed the fractal, and replaced it with the cool cloud killer game. The in-game medals and scores work. So overall the preloader works.

Now imagine real medals!

-8bit clouds- Collab

Response to -8bit clouds- Collab 2009-06-07 23:01:10


...what's going on?

Where is the collab?

Response to -8bit clouds- Collab 2009-06-08 05:35:43


i see. hmmm, well the deadline was june first. however he didnt specifi the release date =/


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-10 17:30:44


Is there a menu for the collab? like a scene select, or author bios ect?

cos if not, i will make XD


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-13 14:45:51


At 6/10/09 05:30 PM, digitalk wrote: Is there a menu for the collab? like a scene select, or author bios ect?

cos if not, i will make XD

Do it!

Also, bumped from the 6th page.

Response to -8bit clouds- Collab 2009-06-13 15:22:11


At 4/3/09 11:55 AM, TheShyGuy wrote: Woot woot, made a improved version.. thought the graphics werent up to date.
Here it is. - worked rl hard on it.

that looks amazing!


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Response to -8bit clouds- Collab 2009-06-14 01:40:49


i stareted to make a menu today, so yea 5 min in and its looking ok.

i can only do like 1/2 the menu, because some blanks will need to be filled in by mr tomato, such as scene select (what frames to jump too). author bios etc, so yea.


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-14 02:29:31


Ok, just under an hour and its ready, it looks ok, and as usual i used my sprites :D

It's very interactive, please tell me if it is TOO interactive, so I can tone it down a bit.

preview - Preview

Download FLA file - Download Here!

~ENJOY TO THE MAX!


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-14 16:34:10


At 6/14/09 02:29 AM, digitalk wrote: Ok, just under an hour and its ready, it looks ok, and as usual i used my sprites :D

It's very interactive, please tell me if it is TOO interactive, so I can tone it down a bit.

preview - Preview

Download FLA file - Download Here!

~ENJOY TO THE MAX!

Aha, new preloader/game! We all know that the preloader looks nice, but what I updated here was the game aspect, so there's no loadable content in this little preload/game.

Yo digitalk,
I completely revamped your cloud killer game.

Page: http://spamtheweb.com/ul/upload/140609/5 9005_8bc_loadre.php
Lightbox: http://spamtheweb.com/ul/upload/140609/5 9005_8bc_loadre.php?lightbox
File: http://spamtheweb.com/ul/upload/140609/5 9005_8bc_loadre.swf

Let me explain what I changed:

1. The plane's movement code from

onClipEvent(enterFrame){
_y-=(_y-_root._ymouse)/18}

to

onClipEvent (enterFrame) {
        myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
        myDegrees = Math.round((myRadians*25/Math.PI));
        _root.yChange = Math.round(_root._ymouse-this._y);
        _root.yMove = Math.round(_root.yChange/15);
        this._y += _root.yMove;
        this._rotation = myDegrees+360;
}

What this new code does is allow slight rotation when moving the plane up and down, so it actually points slightly up and down when it goes up and down, respectively. The highest angle is 25 degrees above the median, but that can easily be changed. I also made the plane move up and down slightly faster.

2. The plane itself, which is modeled after the Douglas DC-8, but lots of stuff about the shape was changed.

3. I put the engine above the plane and the plane below the clouds. It helps visibility, etc.

4. Changed the background from boring blue to multishaded (pixel) blue, sort of like a cool pixel gradient. A plain background is a tad boring, if you catch my drift.

5. Changed the color and size of grass.

6. Changed Kllls to Kills.

It's a huge difference.

And the .fla:
http://www.mediafire.com/?sharekey=03993 ad4d59751dfd6baebe61b361f7ce04e75f6e8ebb 871

Response to -8bit clouds- Collab 2009-06-14 17:08:22


UPDATE!!!!!!! :o

I released a NEW NEW version of the loader/game.

Changes:

Less clouds (less of an eyesore)
Fixed issue with lag, shape tweens.
Changed grass.
Changed background slightly. (more than slightly, fine)
The works.

.fla:
http://www.mediafire.com/?sharekey=03993 ad4d59751dfd6baebe61b361f7ce04e75f6e8ebb 871

.swf:
Page: http://spamtheweb.com/ul/upload/140609/6 1140_8bc_loadre.php
Lightbox: http://spamtheweb.com/ul/upload/140609/6 1140_8bc_loadre.php?lightbox
File: http://spamtheweb.com/ul/upload/140609/6 1140_8bc_loadre.swf

I had determined that one of the main sources of lag came for the atrocious and yet barely visible shape tweens that killed the clouds. That's been fixed in this update, which is probably going to be one of the last.

Now to put in my two cents about digitalk's menu:

Ok, just under an hour and its ready, it looks ok, and as usual i used my sprites :D
Liek :D
It's very interactive, please tell me if it is TOO interactive, so I can tone it down a bit.

Ooo! I like the vertical parallax.
The buttons do shake around a bit too much and grow a bit too big.


~ENJOY TO THE MAX!

Pretty good. I enjoyed it a lot.

Response to -8bit clouds- Collab 2009-06-16 01:18:56


I would like to change a few things, however 32 mb at 26 kb/s is a tad slow, seeming as my internet hasn't lapsed over for the month yet. although in 2 days back to 4 mb/s lmao!

anyway. Here are some suggestions

Change the plane back to the one I origonaly made, I like it better lol.
Copy the code i used to make the grass on the menu move up and down, and use it on the grass
Make more clouds in the background, their too big atm lol.

those are some ideas, however its upto you if you wish to use em.


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-16 10:00:07


At 6/16/09 01:18 AM, digitalk wrote: I would like to change a few things, however 32 mb at 26 kb/s is a tad slow, seeming as my internet hasn't lapsed over for the month yet. although in 2 days back to 4 mb/s lmao!

Sorry, it's just that for some odd reason all my .fla files get inflated really fast. :|


anyway. Here are some suggestions

Suggestions to make the lag come back yes? No? Hmm.

Change the plane back to the one I origonaly made, I like it better lol.

Lol no. That thing was big 'n' chunky and kinda ugly. Sorry. :C

Copy the code i used to make the grass on the menu move up and down, and use it on the grass

Now that's a goodass idea. If it doesn't create obscene amounts of lag, I'll keep it incorporated. ;)

Response to -8bit clouds- Collab 2009-06-16 10:29:16


<<<UPDATE>>>
=\\//\\=\\//\\=\\//\\=
UPDATE 2.0.1
Added:
Parralax.
Multiple Bg's.
Still not too much lagggggggg

Anyway, sexy fla:
http://www.mediafire.com/?sharekey=03993 ad4d59751dfd6baebe61b361f7ce04e75f6e8ebb 871

Ultra sexy swf:
Page: http://spamtheweb.com/ul/upload/160609/3 7074_8bc_loadre.php
Lightbox: http://spamtheweb.com/ul/upload/160609/3 7074_8bc_loadre.php?lightbox
File: http://spamtheweb.com/ul/upload/160609/3 7074_8bc_loadre.swf

Really sorry I didn't use your plane Digitalk. D:

Response to -8bit clouds- Collab 2009-06-17 01:50:01


I have detected a problem!

when you have a slow conenction, the plane and clouds ect dont load up for ages. you can move the grass and that without a plane being there, and then when the plane loads there are no clouds for ages :O

mabey make a way of haveing those to be the first to load up.

EG: Have on the FIRST frame of the movie all the parts to the cloud game, but with a black box over it, and when that frame is loaded take it to the second frame (the loader). then when u click on the game it takes you to a 3rd frame with all that was in the first frame, therefore no waiting is requiered.

hope you understand what i wrote XS


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-17 12:05:27


At 6/17/09 01:50 AM, digitalk wrote: I have detected a problem!

when you have a slow conenction, the plane and clouds ect dont load up for ages. you can move the grass and that without a plane being there, and then when the plane loads there are no clouds for ages :O

mabey make a way of haveing those to be the first to load up.

EG: Have on the FIRST frame of the movie all the parts to the cloud game, but with a black box over it, and when that frame is loaded take it to the second frame (the loader). then when u click on the game it takes you to a 3rd frame with all that was in the first frame, therefore no waiting is requiered.

hope you understand what i wrote XS

Because you never downloaded the .fla (my apologies), you seem to not know exactly how the preloader works. There are roughly 9 frames in total, and the entire thing is constantly looping everywhere, it's quite a hassle. I could try to rearrange all that stuff, in hopes that it loads faster.

Response to -8bit clouds- Collab 2009-06-17 17:18:55


For utter fuck sakes! My desktop computer has shit itself! Sorry all, but i wont be able to add anything to the collab until i fix my pc. (Lol im in the midsts of re-formatting it!)

BTW: With the loader, 1 last request, make the clickable area for "Play the game bigger, as you currently havee t click on EXACTLY the text.

P.S im on my lil brothers laptop atm lol


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-17 17:58:47


At 6/17/09 05:18 PM, digitalk wrote:
BTW: With the loader, 1 last request, make the clickable area for "Play the game bigger, as you currently havee t click on EXACTLY the text.

In the newest update, that problem was solved.
Looksee:

Anyway, sexy fla:
http://www.mediafire.com/?sharekey=03993 ad4d59751dfd6baebe61b361f7ce04e75f6e8ebb 871

Ultra sexy swf:
Page: http://spamtheweb.com/ul/upload/160609/3 7074_8bc_loadre.php
Lightbox: http://spamtheweb.com/ul/upload/160609/3 7074_8bc_loadre.php?lightbox
File: http://spamtheweb.com/ul/upload/160609/3 7074_8bc_loadre.swf

Response to -8bit clouds- Collab 2009-06-20 21:26:15


Response to -8bit clouds- Collab 2009-06-24 16:34:57


Wow, this collab is WWAAYY behind scedual, when is mr tomato gunna get back?


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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Response to -8bit clouds- Collab 2009-06-24 16:38:49


At 6/24/09 04:34 PM, digitalk wrote: Wow, this collab is WWAAYY behind scedual, when is mr tomato gunna get back?

wasn't it submitted last night?


// LETTERBOXD //

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Response to -8bit clouds- Collab 2009-06-24 19:10:52


At 6/24/09 04:38 PM, Makeshift wrote:
At 6/24/09 04:34 PM, digitalk wrote: Wow, this collab is WWAAYY behind scedual, when is mr tomato gunna get back?
wasn't it submitted last night?

yes it was. Pretty good as well! Great job people!


II II lI

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Response to -8bit clouds- Collab 2009-06-28 23:19:51


*Super fucking happy faice*

This is my 3rd thing to get front page. - Well not realy MY all of ours.

We all did great. and the collab turned out way better then i thought.


PM me or Msn me for questions or help with flash 8! E-mail: Digital_kieren@hotmail.com, or just PM digitalk on newgrounds.

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