At 6/14/09 02:29 AM, digitalk wrote:
Ok, just under an hour and its ready, it looks ok, and as usual i used my sprites :D
It's very interactive, please tell me if it is TOO interactive, so I can tone it down a bit.
preview - Preview
Download FLA file - Download Here!
~ENJOY TO THE MAX!
Aha, new preloader/game! We all know that the preloader looks nice, but what I updated here was the game aspect, so there's no loadable content in this little preload/game.
Yo digitalk,
I completely revamped your cloud killer game.
Page: http://spamtheweb.com/ul/upload/140609/5 9005_8bc_loadre.php
Lightbox: http://spamtheweb.com/ul/upload/140609/5 9005_8bc_loadre.php?lightbox
File: http://spamtheweb.com/ul/upload/140609/5 9005_8bc_loadre.swf
Let me explain what I changed:
1. The plane's movement code from
onClipEvent(enterFrame){
_y-=(_y-_root._ymouse)/18}
to
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*25/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.yMove = Math.round(_root.yChange/15);
this._y += _root.yMove;
this._rotation = myDegrees+360;
}
What this new code does is allow slight rotation when moving the plane up and down, so it actually points slightly up and down when it goes up and down, respectively. The highest angle is 25 degrees above the median, but that can easily be changed. I also made the plane move up and down slightly faster.
2. The plane itself, which is modeled after the Douglas DC-8, but lots of stuff about the shape was changed.
3. I put the engine above the plane and the plane below the clouds. It helps visibility, etc.
4. Changed the background from boring blue to multishaded (pixel) blue, sort of like a cool pixel gradient. A plain background is a tad boring, if you catch my drift.
5. Changed the color and size of grass.
6. Changed Kllls to Kills.
It's a huge difference.
And the .fla:
http://www.mediafire.com/?sharekey=03993 ad4d59751dfd6baebe61b361f7ce04e75f6e8ebb 871