Judging from your screenshot, it looks to be a promising and stellar game! I do enjoy a bit of space defense everyone once in a moon so I'll voice my opinion on this.
At 1/15/09 12:10 PM, PvtAntoine wrote:
I've been working on a solo project for the last month now and it's going really well, the biggest part of work is done and I'm glad of the result so far. I'm actually working on a space invasion defense game, I know, it sounds boring and not so original but that's the point of posting this thread, I wan't to know what you guys appreciate from defense games.
Things I would like to know :
What's keeping you playing and playing ?
For me, its the sense of accomplishment + discovering "upgrades". There could even be mix rounds say..climaxing toward the end of the level (survive for X minutes, defeat X amount of enemies,etc.) it's really all boils down to replay value, and gameplay mechanics.
What kind of enemies would be great challengers ?
I understand if enemies are typically making a B-line to the fortress, but if you could somehow program the enemies to move in a orthodox manner (zigzag, circling the perimeter,etc) that would make for a uncanny challenge. Other challenging foes could force you to move through the type of enemy firepower to even an small "area of effect" that you must dodge. But I believe, its is the bosses that makes for a great challenge.
What's the right difficulty ?
This will depend but if you can get some beta testers to give you some feedback, you might be able to get a general feel of the pace. I feel starting off without feeling overwhelmed makes for a enjoyable experience.
What are the most annoying things in defense games ?
Hmm, probably if the gameplay mechanics are all awry, say no collision detection. Or if the gameplay felt stale and unrewarding.
At 1/15/09 06:38 PM, kris008 wrote:
what i mean is you buy somthing new and then you can perchace upgrades for that particular thing e.g. extra guns, armour, paint, shield, etc...but when you purchace an upgrade for that item you can actually see then added onto it. i love that kinda stuff.
and the more customizables and upgrades in the game the better in my opinion, the bigger the 'shop' is the better! the most important thing for me in a defence game.
I have to agree with the points he made. In addition, i think perhaps gamers are looking for diversification in weapons, armour, abilities(?). Giving the player the option of choice. Of course, all of this would give only give you a bigger list-to-do. So please do be careful of "biting off too much for you to chew." Cheers, and good luck on your production.