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Reviews for "Happy Corp. [Alpha] [Updated 5/14/2024]"

i love hitting people with my giant balls

saltandpixel responds:

Should I add more balls?

The vibes are fun and I love the music. It does feel a little tiring being in the end, I've read what you said about the magnet feature and that could serve to be explained to the player a little more in-game.

Dystopian arcanoid in style of weird ps1 game.......AMAZING

I love property damage

Hmm, I really like the concept and vibes that this game has going for it, but the gameplay got really boring and tedious quickly for me. Thank goodness that it is only in alpha at the moment then as it has room to grow from feedback!

As said, the presentation and vibes that the game has are cool. I loved the whole intro sequence and the corpo talk, and the idea of plopping down this arena around a city block and smashing it to pieces through a Breakout-esque game was very amusing!

But while the gameplay was amusing at first, it soon became annoying, with so much time dedicated to just watching the ball bounce around and miss the few remaining buildings. The best I could hope for was to get some power-ups like the twin guns, but that just feels like cheating when I think the core gameplay of bouncing the ball should be fun and interesting enough on its own. Sometimes I would intentionally let the ball fall through just so I could get a chance to aim it, and I don't think that's a good sign!

In terms of feedback:

*As hinted at above, I wish there was someway that the core gameplay of bouncing the ball could be more fun. Maybe you could be able to subtly control it, like through magnets or side-paddles? Maybe the buildings should be less spongy? Maybe you should be able to decide how powerful the initial paddle hit is by holding down the button? Up to you!

*Considering the game is about being pressured by corpos, it's odd that the gameplay is incredibly easy: the penalty for dropping the ball is nothing to be worried about as it is so easy to accumulate loads of cash. I like the cash system in concept where you are penalized for moving and ball-dropping, but you need to make it harder so it doesn't become a non-issue, or maybe just replace it with a lives system.

*Could use some more info pop-ups to make certain events more clear, like money popping up when you do stuff that gets you money, and negative money popping up when you get penalized, as well as power-up names popping up when you grab a power-up as it was very unclear what each power-up was even doing.

*Would be nice to be able to see the ball when it goes behind the buildings.

saltandpixel responds:

If you hold down, you can use the magnet feature.