I have played a ton of Rogue Fable 3 so I feel I have a good understanding of balance. I like some of the changes from 3 to 4 but a few things I'm not so sure about are getting rid of health regen and adding the mushrooms back in from the older iterations. Also, the enemies do very high damage and have much higher health than before. It also feels like the player is doing less damage overall, especially with abilities. When that all adds up and you run into multiple enemies, you will have to blow through all your supplies on a basic fight, especially if some of them are fast moving. I can understand wanting to make the game more challenging but it seems to have gone too far to the other end. Lots of potential to keep the series going and improve on what you already have, but I think there needs to be some serious balancing.