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Reviews for "Rogue Fable IV"

I know this won't be a popular opinion, but, apart from the updated graphics and speed points, I feel this game has less personality than Rogue Fable III. Many of the Talents are incredibly weak, requiring several Attribute upgrades before there is much flavor to the run. By the time those upgrades are made, the next set of Talents aren't very meaningful anymore, either. The first several floors don't have enough armors or rings--I often am loaded up with Enchantment Scrolls but nothing to upgrade. Another large disappointment is that although enemies can buff each other and their pets, the Necromancer is not able to share any buffs with the Skeletons. I wish some kind of Area of Effect could be placed to make them stronger/faster/more durable when needed. I wish the player could do something at enemy campfires... Cook food for a temporary buff? Anything.
I understand and appreciate the difficulty in balancing a game like this so that it is challenging. It is challenging. But, the enemies all begin to feel the same (they all have haste, heal and power attack eventually) and the scarcity of choices for the player, in my opinion, means that it is also limiting and, as a result, boring. This feels more like Chess than a Rogue-Like.
Some possible specific solutions could be:
1) Lower levels should spawn with more armor and a greater variety of weapon types.
2) The base Talents need to be stronger/more accessible *or* the lower level "bosses" should drop tomes rather than what I feel are unimpressive gear for the effort (I generally hold them for what feels like forever until I find the Merchant and then just sell them).
3) Please add more environmental gimmicks to give each floor more flavor. Campfires could be used to some purpose, for example. A Speed Point could be used to push a monster off a bridge or into a Fire Mushroom. I like the variety of mushrooms, but I think there is an opportunity to manage the environment better so every battle doesn't devolve into kiting.

I sincerely hope this feedback is helpful. I am a fan of your work.

Hey this is an amazing game I don't know if you have ever played "cardinal quest 2" but it has a very similar mechanics and I have been mourning the loss of it since flash went away but this perfectly scratched that itch. I liked the much heavier emphases on terrain and other status effect. the final boss fight rocks. if I had a nitpick I think a skill tree would serve to make classes more distinct from each other. right now play styles kind of blend together especially on later floors. however it is cool to have poison gas interact with fire ball. If you are going for cross class interactions I wish more spell/abilities would interact with each other. like shock would interact with tornado causing storm. also capping levels at 16 seems kind of pointless i don't think level 17-20 is really going to make a character super broken but I don't know. you made a fantastic game i hope to buy it soon. i hope there is Rogue Fable V in the future.

The move points and the new mushrooms are a very interesting addition to the game, this is great work

Honestly 3 was a 5 star game that I got into for like 2 months so the fact there's a 4th one means people like the 5 star game so much they wanted it new and better. Consider this a 6 star promise before I've even played the game.

Je ne sais pas pourquoi, mais le jeu refuse de se lancer de mon côté.
Le chargement s'arrêter toujours dans les derniers dix % et rien ne se passe après.