Good feel random powerups. As a mage main, why instakill?
Good feel random powerups. As a mage main, why instakill?
The button to attack and grab an item being the same is an issue, especially in the progressive corridor battles. I ended up trying not to smash pots in the corridor, which is less fun.
If you keep it as a single button, I'd suggest dropping the current item so you've got a chance to swap back, and maybe reduce the corridor speed a little. Or just don't have weapons/trinkets in the corridor, since you don't have much time to make a decision.
Great feedback. Will look into changing how weapon are picked up :)
Is adddictive, but the button to attack is also to get items from the ground and sometimes I didn't like it because I'm #MageMypeTeam hehe, so if for accident I hit space or enter near a sword while I'm battling I change to an item I didn't want, well, goodbye game, I'm really bad with short-attacks without being a tank.
Still, is a great game, I like the art, the rooms, some bosses I encounter, the music is pretty good, and the fun is infinite I would say, GG & Good work
Thank you! I wanted to have the game use as little buttons as possible but I still see your point. Might come up with an idea to fix it though!
Really good game, I enjoyed it a lot!
not my favorite, but still realy good
Thanks :)