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Reviews for "SQUID ON ROAD"

This feels like a good start. Hope you can pull through with it (hah get it pull? Like in the game)

I absolutely loath the boost mechanic... all it does is serve as a way to choke down the action. With the spawn rate of enemies, I think the boost mechanic feels like such a massive restraint. The hook launching is such a strange, fun mechanic that I think the focus should have been entirely on that mechanic.

Ok, my review won't be that "sweet" since I got several complains about the way the game works:
1. The info about unlocked medals is not saved locally, which means if the game disconnects from NG - you have to replay it to get them again.
2. About disconnection mentioned above - it happens after way too short period of time.
3. For me the longer I play the game the more it lags, so it would be good if I could reload it and continue where I finished.
4. The game is too mobile-oriented, I especially mean that tapping - sorry, I am not going to kill my mouse button.
5. I wish I could turn off the auto-aiming, because sometimes I just wanted to use the hook just to get faster from side to side, but I grabbed an enemy instead while also losing some health since I entered the "bullet hell".
6. Sometimes you may need to go back a bit, but visibility there is just terrible. You are basically moving without knowing where exactly are you, because the wall covers your vision.
You should definitely start with #1 and #2 since those issues are the most problematic.

Unplayable after level 17+ because of lag but other than that it's a nice game.

Bad control

jefvel responds:

Fixin