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Reviews for "Long Shot"

It's hard to say the weapon adds anything to the game. It doesn't have the bullet-clearing effects bombs from other danmaku have, so all it does is help you skip every 2-3 stages.

wish it had upgrades. would be cool if you eventually reduced the charge time until you became af

F1Krazy responds:

Unfortunately the jam theme was "every 10 seconds" and it wouldn't fit anymore if I did something like that, but there's definitely ways of fleshing this out once the jam is over.

sOLID jam thing! You know - it's SIMPLE, but fine for what it is. I get excited just IMAGINING the possibilities in a hypothetical more fleshed out version wheeeere maybe getting yourself involved in those graze bonuses and score gaining tomfoolery would benefit you in someway?

like maybe it could help fill your meter faster? or maybe you could get some more lives or somethin out of it? SOMETHING to work towards beyond just the number going up.

some more feedback woulda been juicy too. like some extra effects you get for nailing consecutive enemies, or a little somethn to indicate when youre grazing properly.

ooh ooh just IMAGINE, right? you got the fundamentals. just bring on the juice next time... keep on gaming~

it's alright... I think the problem is that your ship is too massive and the bullets are way too random. Most bullet hells give you some form of escape within a bullet pattern. There were many times where I just had to get hit no matter what I did. Maybe if your bullet spray also took out enemy bullets it would feel better?

F1Krazy responds:

Oooh, that's a good idea. I'll give it a try and see how it feels.

Someone took my greatest joy/nightmare and turned it into a game, quite amazing, one problem i have is that the game feels a bit dull and slow, while i understand that its for the theme of the jam, the hitbox are a bit confusing at first and the game gets pretty repetitive to the point where i got semengly identical waves 3 times in a row, its a alrighty game but leaves what to be desired.