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Reviews for "STATION.60"

This reminds me a lot of OLDTV! The puzzles are incredibly well done even though I can't understand half of what I'm doing. I was thinking "Wow! This game sure is hard! I don't think it will get any harder though." but then I discovered that "quantum tunneling" exists.

overall cool concept, but the static noise - so annoying after awhile, and as others said before, the view is getting tedious on the eyes, and put those settings into the game. But I don't get why a puzzle game needs so much visual effects on it, instead of focusing on the puzzle itself which should be the main challenge.

crow-seeds responds:

Just added those settings. Thanks for the input, hopefully the game becomes less painful on the senses!

The distorted view actually hurts my eyes. It's difficult to read and I'm squinting most of the time. I was able to get to level 10 and I could barely discern the shape of the bottom left hexagon. On level 11, I used your included video to complete it. By level 12, I was frustrated enough that I stopped playing.

The controls could be improved. Rotating components was a chore. I couldn't get it work 100% of the time. Instead of pressing Q or E to rotate a component, it would be much simpler to just left click on the component to rotate it. Since there's no time limit, being able to rotate left or right doesn't matter. For simplicity, just have the components rotate clockwise or counterclockwise by clicking multiple times. This may also help if you ever made a mobile version of this game.

I understand the idea of experimenting to figure out how everything works, but it doesn't appeal to me for a game design. Helpful tips about exactly how the components work would have been a welcome addition. I didn't take a digital logic course in college, so this concept is new to me. While the inital couple of levels were simple enough, from 6 onward was considerably more difficult. I completed levels 6 and 9 without using every output. Describing that the OR component combines the black portions of the shapes and the AND component combines the white part of the shapes (or vice versa, I still don't know, and that's kind of my point) would have gone a long way in making this more enjoyable.

Without getting further in the game, I can't speak to if the story is any good or not. Including a story in a puzzle game is nice, but it would have been helpful if the story somehow included the instructions on how everything works, maybe?

I actually broke the game somehow on level 12. I wasn't able to rotate or remove tiles, I don't know exactly what I did. I returned to level 11 and then back to 12 and it fixed itself.

crow-seeds responds:

Thanks for the review. I've implemented most of your suggestions in the game including accessibility settings to turn off visual effects and the ability to rotate components by clicking on them again.

About the breaking the game bug, it could be because the circuit was still on when you tried to modify it. Combinational logic circuits by definition cannot be modified during execution as it would break what it means to be a logic circuit. I've now made it so that if you try to modify a circuit, it turns it off first, as this was a problem for some people.

The constructive criticism was really nice, thank you!

fuck damnt not load I HATE YOU LATAMMMM!

I wish there was an ability to remove the fisheye effect. I have an astigmatism, so I have a little of that effect naturally, especially if there is a small smudge on my glasses. When you compound that with the vfx, it makes it difficult to even look at the corners of the screen.

It was also pretty unclear during the first level that you needed to actually press space to start the game.

crow-seeds responds:

Hadn't considered astigmatism until you pointed it out, thanks for putting it to my attention! I've added accessibility settings to the game, so hopefully it becomes less of a pain to stare at the game.