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Reviews for "Voiceless (Legacy version)"

Wouldn't load :(

Not my cup of tea. But it's a good idea.

Seems like a great game but I cannot seem to load...

There is a lot of good that I like about this but in order for it to become much better theres a few changes I would make

Since this game is a lot like Mad Rat Dead, I think a downward slam ability would help the flow a lot more, allowing the player to string together long strings of keeping with the rhythm instead of jumping in place when they have to wait for something. This would also improve the general flow of the platforming.

Additionally, the crippling stun that the player gets when they miss a beat doesn't feel like a proper punishment, it feels unfair to punish the player so harshly for doing something that is fairly easy to do.

The last thing is that the music needs a change. The music itself isn't bad at all but what makes similar games like Mad Rat Dead work so well is that the rythm of the music is very well defined, and keeping to that rhythm feels like an extension of the song.

All in all a nice proof of concept that has enough differences to stand on its own, but is also quiet clunky and frustrating when put into practice.

concept is neat, execution is far from desirable.
normally in any kind of platform you have the ability to move and jump whenever, but you're not synchronizing those jumps at all with anything. the blinking box at the beginning for example it's out of sync with the song playing, and is also a HUGE hinderance to the player. something like that usually comes later after you've learned the controls and how to play. What this does it throws you right into it no explanation and expects you to just know how to play.

Starting out with an easier level and a tutorial is always mandatory for new concepts especially when trying to match timing. The things at the bottom seem to go to a beat i can't hear so there is no audible syncup whatsoever for most people AND I PLAY WITH HEADPHONES. Cool concept but you're forcing too many things on the player at once. Could be better if executed better.