00:00
00:00
Newgrounds Background Image Theme

Peacock6k just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Voiceless (Legacy version)"

I will improve the review once I know for sure what I think. At the moment, I am doing this to report a bug. Sometimes when respawning the character will be invisible

really cute and a really cool concept but just too hard.

- this game needs more checkpoints!! took me ages to get the first checkpoint on level 1 and even then i kept dying and dying before i got to the end.

- dying/going off-beat feels too long, maybe shave off a little bit of the time and gameplay would be smoother. also the off-beat animation is too harsh. if it just made you jump up instead of to the side it would be better, it can kill you and you have to restart all over again if you accidentally click jump.

- idk if it was just me but i kept missing inputs with my double jumps? in midair instead of jumping twice, i would just hit the note and it would clap.

- the music slaps hard, would work well for a regular platform/adventure game but man its so hard to determine the beats! i think if it was simpler then it would be more effective. look at rhythm heaven for example: the music is much simpler but it works in its favour. it has an easy beat to learn and adapt to and straightforwardly indicates when to tap. (also a lot of the tracks in this game sound really similar to each other: beat wise and melodically. it can make listening to the music rather irritating.)

- everything keeps going out of sync, i know that you can reset but i don't wanna lose my checkpoint. it makes things like the disappearing boxes very janky because every time i go back to them after i die, they're at a different pace/beat.

- a tutorial world would be great. i had no idea you could double jump until halfway through level 1. this could also get the player used to the controls and style of the game a bit more since it's rather hard to adapt to especially if you've played lots of regular platformers before.

- the character slides too much after walking/jumping. it can cause unnecessary deaths.

- the timing icon is practically useless in that area. you can't see it most of the time because you're looking at the gameplay. i feel a good solution would to maybe make some of the background art move/pulse to the beat to give a more natural synchronisation for the player.

i love the art and idea of this game but it just needs some serious smoothing around the edges. i'd love to see what you have to offer later on for this game because i genuinely think it could be amazing. it has such unique gameplay and amazing sprite design but it's just a bit irritating to play at points. good luck in your journey!!

this is very original and I love the graffics, allthough I think it could be better

hello this game is pretty great the idea of a rhythm platformer is great and I love the idea but it was executed poorly and is kinda glitchy i sometimes can't see the character when I die and one instance the notes it should be a little easier and the issues and bugs should be fixed but yea pretty good game and a great idea just needs some fixing

Annoying glitch where my character sometimes become invisible after dying to spikes. Only way to fix it is to die to spikes again, but that's not a guarantee. Game also gets very buggy after spikes become prevalent. Also it's a very hard 1st level. ;/