I like how an entire box of ammunition is just sitting on a shelf but of all the rounds in it, only one works. The cash I understand but a box of bullets? Not really.
I like how an entire box of ammunition is just sitting on a shelf but of all the rounds in it, only one works. The cash I understand but a box of bullets? Not really.
Video game logic, amiright?
Funny noone brought that up before, but you've got a point. lol
Not bad, nice design and idea. 2 things that bothered me
1. Why not make a battery charge indicator near a health bar? It's not actually interesting to "set camp" just to check it out each minute
2. Labyrinth event was too hard - not only your time is strictly limited, but you also don't know where to go. Failed it each time.
Hey, thanks for playing and the comment :)
1. The battery charge is a quick fix to add to the bottom display. When I go back and tune up the game later I'll remember that.
2. My goal with the labyrinth was the make it a fail the first time, and maybe the second time. Because if you got it on your first go, then if you got the event more it would just be a chore to do since you already knew the answer. I might try to make it randomize each time and make the maze smaller. Something for future me to test out when I go back to it. :P
I agree with the previous comments, having a battery indicator by the hp bars would be much better. Also, I would like to actually see the town hall building when I arrive, instead of just a screen skip. Still, pretty solid gameplay.
Oooh, nobody brought that up in playtesting, but I like the idea.
That will very likely get added when I tune up the game :)
este juego es perfecto tanto la atmósfera como la calidad se siente muy bien auue tiene algunos errores es hermoso
Gracias. :)
I enjoyed it, though I feel it was a bit too simple and there were some situations where I was forced to take damage not because of earlier choices causing me to, but because of just a completely unavoidable event.
I think you should make all events able to be dealt with with the right resource. Also you should really clarify the importance of camping, I didn't realise until after I lost two people to an instant death event that I had to manually put in their batteries.
And I think you should make more interesting situations rather than minigames. And also make the overworld actually do something a bit more, since most of the time waiting didn't really seem like anything would happen, and it basically didn't.
Still, I enjoyed it, it just needs more meat on the bones. It's got good atmosphere.
Thanks for playing. :)
Maybe I can add a line that specifically says "check your camp before you set out" or something in the beginning text blurb, that might help with that.