the "tame" timer goes down too quickly, it is nigh impossible to do it if you don't have perfect reaction times
the "tame" timer goes down too quickly, it is nigh impossible to do it if you don't have perfect reaction times
This might be a WebGL thing, I will change it up for in the next build and slow it down for WebGL.
Thanks for pointing this out!
EDIT: I might make the taming minigame optional in WebGL to solve this issue.
shit
Seriously? There's only three screens, all of which are in the starting house (which you can't leave), and the final screen is a completely empty room... This can barely even be considered a demo.
There is a cave outside the house. Some people are reporting that they can't leave the house in this version, it might be a WebGL issue, I will look into it.
Hopefully this is just a bug, but you can't even leave the doorframe once you finish the tutorial.
There is a cave outside the house. Some people are reporting that they can't leave the house in this version, it might be a WebGL issue, I will look into it.
Waaaaay too many bugs! Menus popping in and out, I can't leave the doorway, the game itself seems fun but with no way to progress due to bugs,i can't even experience that!