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Reviews for "Tamer"

it's only the cat getting F'd?

PlagueGameStudios responds:

That is the players house, if you leave the house and go out into the main cave, there are cats, minotaurs, and werewolves at this stage.

Thanks for playing!

it needs work specially on the *art*/animation section.

Response: Keep it up! will do!

PlagueGameStudios responds:

Yeah, it does. This is the second build to come out, the art and animations are getting improved all the time, come back every now and then and see if it's getting better!

Thanks for playing!

It definitely has potential, but there are a LOT of severe bugs and some that aren't too bad in its current state, but can certainly cause issues as you add more content.

It is way too easy to accidentally skip pieces of essential dialogue, which can legitimately break the game. My first attempt had me accidentally start the second Dusty fight early, which skipped the lust tutorial, had me rename him, and then softlocked me.

You can loot null items from enemies. If they have nothing on them, an empty slot should not be lootable. It can be fixed by "using" the null item, which appears to just delete it with no effect, but that shows me there's issues with the core systems.

You're asked if you want to attempt taming even if you fail combat. I can absolutely see that causing issues.

The combat is agonizingly slow. Speed up the animations and shorten the delay in between actions.

The UI needs some serious touching up. All the stats in the top corners during combat are difficult to read because they're so small. Also, skills and tease abilities should show a mana cost and their effects on the enemies. It's literally impossible to tell at a glance what each thing does and whether or not it's worth using. Also, a short description on what each character class and stat do would be very useful during character creation. How do I know what to invest my points in if I don't know what any of the stats do?

As I said before, the game has potential, but in its current state, it's super buggy and needs refining at a core level before you start adding feature creep. I wouldn't play a full version of what I'm seeing now, but with some TLC, it could be something really good.

The game currently exists at a limit of 3 rooms. If you don't skip the tutorial you get the bug people have mentioned, but if you do, you can go into the next room but it's an empty room with windows and no exit.

Lost my entire save after idk what happened that it warped me back to the start, fought a mob and then my party was gone. After that I got softlocked by an encounter and I broke it by pausing. Finally I couldn't interact with anything, saved my game and reloaded and all my progress was lost.

PlagueGameStudios responds:

I don't think saving will work in WebGL. Maybe, I did not alter the save/load file path for this test.