These is a very frustrating game, specially because could be a really awesome game, if it wasn't some game breaking features.
- The water carriers and their crosspath influence area, that make impossible to cover effectively the town. (Sugestion: a square influence area, to make possible a better cover of the town.)
- Random fires too frequent, that need the water carriers to stop the fires, and for several turns (quite variable) the town loses these capital workers. (Sugestion: Keep the random fires, but make the water carriers available ahas soon the fires are stopped).
- A town without a reliable water source shouldn' t have receiving a constant influx of new inhabitants: here, this town, was always receiving new people, wich turns all the situation from bad to catastrophic. (Sugestion: stop the constant influx of new inhabitants, when the town is low on water, and create some penalization - less gold, need to waste more gold, more time to made new buildings...).
- Influence is a very interesting stat, badly planned: a town need some very important work, that is essential to all people living there, but the people doesn't like you, and you Influence is negative, so, they don't doo nothing, creating an even worse situation. (Sugestion: keeping the Influence stat, but when is negative, simply make the buildings more expensive to complete).