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Reviews for "Dust Star Speedway"

I like to see that the game's still developing, and although I was a bit put off at first by the artstyle change since the original demo's release I have grown to quite like it. Still, the game clearly has a ways to go still.

I have come upon quite an interesting bug, where in the final jump before the finish line I've found myself going off course, falling out of bounds and, rather than dying outright, landing safely. Upon reentering the track (by phasing through the side walls) the race pod would fly sideways, treating the side barriers as level ground and therefore flying at 90 degrees relative to the actual track until I flung myself off the top edge of the barrier and finally landed on the track as intended.

BlueStarGeneral responds:

This was a prototype for a new production model (faster game development x400%) probably won't finish this one though as I don't really want to get into asset creation. I thought it was just a cool test to see what 3D Html5 can do optimised and to promote some of the musicians here on NGS.

PSD

Honestly pretty fun. I'm more so an F-zero boi then a wipeout one, but this felt pretty good to play. The fact that it's a test means that content would be pretty bare and although I understand that, I still wish there was a little bit more. That's just me tho. Still really impressive you could get that at 60 FPS in Html5 with HD graphics (even tho the style is pretty low poly all around but still). Keep it up!

hey really nice racing game :D
one aspect that i can say i don't like is that goes too fast compared to the width of the circuit IN SOME PARTS, not all the circuit

but very cool :DD