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Reviews for "Dust Star Speedway"

I like to see that the game's still developing, and although I was a bit put off at first by the artstyle change since the original demo's release I have grown to quite like it. Still, the game clearly has a ways to go still.

I have come upon quite an interesting bug, where in the final jump before the finish line I've found myself going off course, falling out of bounds and, rather than dying outright, landing safely. Upon reentering the track (by phasing through the side walls) the race pod would fly sideways, treating the side barriers as level ground and therefore flying at 90 degrees relative to the actual track until I flung myself off the top edge of the barrier and finally landed on the track as intended.

BlueStarGeneral responds:

This was a prototype for a new production model (faster game development x400%) probably won't finish this one though as I don't really want to get into asset creation. I thought it was just a cool test to see what 3D Html5 can do optimised and to promote some of the musicians here on NGS.

PSD

I am loving this bro. A big improvement!! Awesome name and I'm loving the graphics. Reminds me a lot of Slipstream 5000 crossed with the first Wipeout. My favourite ship is the Orion. Unfortunately I suck at the game but that doesn't stop it from being FUN AS HELL! The new weapons are awesome.

BlueStarGeneral responds:

That's cool, I really like Nautilus and Taurus never really pick anyone else.

pretty nice game i think i remember this game from nintendo 64 and also i remember the older game hover, fly, die nice to see you made lots of improvement from before and it is less laggy

BlueStarGeneral responds:

Good to hear, I had some minor troubles with the leaderboards but seems to be working now.