I like to see that the game's still developing, and although I was a bit put off at first by the artstyle change since the original demo's release I have grown to quite like it. Still, the game clearly has a ways to go still.
I have come upon quite an interesting bug, where in the final jump before the finish line I've found myself going off course, falling out of bounds and, rather than dying outright, landing safely. Upon reentering the track (by phasing through the side walls) the race pod would fly sideways, treating the side barriers as level ground and therefore flying at 90 degrees relative to the actual track until I flung myself off the top edge of the barrier and finally landed on the track as intended.