00:00
00:00
Newgrounds Background Image Theme

TarikNakich just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Submarine"

I liked this game. It's short, but a decent challenge. I do agree with all of Illusion-XIII's criticisms:

- I learned from another comment that holding down the left-mouse button on the intro text speeds it up, which is nice, but I think there should be an in-game indicator of this feature.

- Interacting with the painting was confusing. In hindsight, I understand your reasoning behind which areas of the painting are clickable, but an in-game indicator that the player should examine the painting more closely would be helpful. Maybe something like, "Something's up with this painting..."?

- I guess the rock was a red herring, which is fine in a point-and-click game, but since this game has a strict time limit, I feel that there shouldn't be any. Red herrings waste time that the player could be using to beat the game. Fortunately, the game isn't very long, but being forced to restart in a longer game because you wasted time on a red herring can be frustrating.

- The safe code puzzle was a nice touch, but finding all the clues for the code was difficult. Personally, I found clues for the 2nd, 3rd, and 4th symbol, and brute forced the 1st.

- It's not a big deal, but an explanation for why we needed a glove to retrieve the item in the pottery jug would have been nice.

On to what I liked:

- The art is great! It has a distinctive style, and I'd love to play a longer game in the same style.

- I'm not usually a fan of point-and-click games with a time limit, but the time limit in this game (on the easiest setting) is quite generous, and even if it runs out, the game is short enough that you can easily get back to where you were in your previous attempt.

- The word puzzle on the scroll was creative.

- Multiple difficulty settings added a bit of replay value.

You definitely have potential. Keep up the good work!

I didn't beat the game but there's so many things that are wired like the painting where you have to click it in the right spot for it to work. I think you should take this down to fix some of the "hitboxes" .More hits/clues would be a plus and you could have a good game. For now, though theirs just too many wired inconsistencies that make the game not really fun also a pause menu so you can pause would be nice but somewhat okay game :/

Very challenging puzzles, and mostly fair. The time limit added a nice element of pressure, which I enjoyed.

A few notes (Spoilers, by the way) that I hope will be useful to you in developing future games:

- The intro text should be skippable, especially since this is a game people are likely to have to try more than once. Reading the intro over again, with the long pauses between transitions, felt frustrating.
- The click target area on the painting was very ambiguous. I understand you want players to figure it out, but there should be clues, some indication that the painting can be clicked, and something to guide the player so they aren't forced to try to read your mind while clicking all over the painting.
- On a related note, what's the rock for? Because after the painting I felt like I had to click all over the rock to find its sweet spot, only to find it was a wasted asset that had no impact on the game (other than wasting time). I suppose red herrings are useful to make a game challenging, but that felt pointless and didn't fit the setting. Contrast that with the switches, which while they didn't do anything (and boy did I waste time trying every order and combination) at least they made sense to be there.
- I really liked the code puzzle, and I found the clues for the first, third, and fourth symbol. I brute forced the second, and I'm honestly not sure if I missed two stars somewhere, or if it was meant to be brute forced.
- Oh yeah, and why a glove for the pottery jug? I had no idea why you needed a glove to reach into it. That could have used a caption or something, to explain why a glove was needed.

Okay, enough griping. I really enjoyed the game, and I only provide this feedback because I feel like you've got some good skill, and I'd love to see even better games in the future. Take care, and stay safe.

cuddlypanda5 responds:

Thank you for your helpful feedback!! I'm not sure what I was thinking for the glove. This game was made randomly for fun lol. Glad you enjoyed :D

Not bad for a short game. The hard level is literally impossible.

i liked the game but the word puzzle is a bit too difficult, it took me 3 trys to get it. overall, pretty good!

Spoiler/Hint: is you´re stuck in the last puzzle, what you gotta do is remove the letters of the name at the bottom of the scroll to the paragraph at the top, the word is 5 letters long and is the name of an animal.

sorry is my words don´t make much sence, english isn´t my first language