I liked this game. It's short, but a decent challenge. I do agree with all of Illusion-XIII's criticisms:
- I learned from another comment that holding down the left-mouse button on the intro text speeds it up, which is nice, but I think there should be an in-game indicator of this feature.
- Interacting with the painting was confusing. In hindsight, I understand your reasoning behind which areas of the painting are clickable, but an in-game indicator that the player should examine the painting more closely would be helpful. Maybe something like, "Something's up with this painting..."?
- I guess the rock was a red herring, which is fine in a point-and-click game, but since this game has a strict time limit, I feel that there shouldn't be any. Red herrings waste time that the player could be using to beat the game. Fortunately, the game isn't very long, but being forced to restart in a longer game because you wasted time on a red herring can be frustrating.
- The safe code puzzle was a nice touch, but finding all the clues for the code was difficult. Personally, I found clues for the 2nd, 3rd, and 4th symbol, and brute forced the 1st.
- It's not a big deal, but an explanation for why we needed a glove to retrieve the item in the pottery jug would have been nice.
On to what I liked:
- The art is great! It has a distinctive style, and I'd love to play a longer game in the same style.
- I'm not usually a fan of point-and-click games with a time limit, but the time limit in this game (on the easiest setting) is quite generous, and even if it runs out, the game is short enough that you can easily get back to where you were in your previous attempt.
- The word puzzle on the scroll was creative.
- Multiple difficulty settings added a bit of replay value.
You definitely have potential. Keep up the good work!