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Reviews for "Interstate Drifter 1999"

Your Interstate drifter's series is on my top 3 favorites games at Newgrounds, equally with Tiny Heist and Sanguine 2.

I really like the creativity and originality in the games. There's a lot of details and each environment got a nice style. It contains plenty of diversity which encourage the player to pursue the game. The re-playability is very strong, there's a lot of way in which the player can upgrade his drifting skill (speedrun, take all the coins, try to go everywhere without touching a single coin, etc.).

Regarding the things that could be improved (in my opinion), I would say, for 1998, that D4 : oasis slightly look like E4 : glaze lake. For sure, they both get their own style, but I got the impression that they were more similar in comparison with the other levels. For 1999, I would say that the diablo boss is maybe too easy because it is easier to beat him than to beat the BMW.

So, i think that your interstate drifter's games are excellent. I will for sure play the ultimate 2000 version.

My bad for the grammar, english is not my first language.

UltimoGames responds:

That's good to hear!
At first I wanted to make ID2000 directly, but struggled with the production. So it got a bit of troublesome development. Then I made 'Foreign Frugglers' and took a year off Interstate Drifter. Now I picked it up again and decided to make a tiny version first, so... The creative process is like the game itself: many twists and turns :)
For the endboss, it is quite hard to make that car follow the road without falling off, so when I finally got them running it from begin to end, I was like.. Let it be! Maybe I can tweak them with an update someday. -Thanks!

This game is pretty good for what it is, kudos

Super awesome game! Seriously, I really dig this. Awesome controls, awesome graphics, awesome sound, awesome concept! I'm in a hurry right now, but I will come back later and play this more! Keep up the awesome work! Did I mention that this is awesome? Well, it really is.

UltimoGames responds:

Thanks for your awesome review! Maybe I'll see you in the highscore list later on :)

The game is nice, but I don't feel like playing it again. The reason is: I went out of power at some point (and on top of that, almost instantly after going out of bounds) and instantly went game over - and I simply dont feel like trying again and again until I find the battery I probably missed. Why not add a "continue" option that deducts some bits from the total score for a fresh battery and let players play on?

UltimoGames responds:

Now I think about it... Arcade games usually offer a 'insert coin' to continue option.. Maybe I can do continue game, but reset the score as penalty or something like that.. Thanks for the comment cyberleon.

Cool Beans.

A nice and tightly crafted racing game with some funky visuals. I remember playing and reviewing the 2000(The 1998 one right now, rightfully renamed as the preceding one) version, and it was, despite being fun and engaging, and also somewhat more grandiose in scope, a fucking buggy mess. Thankfully, both the bugs, and almost all of the complaints i had about that version, are improved upon here.

The level design is less of a clusterfuck now, with roads having very clear main and offroads, if you're into collecting bits, i guess. There aren't that many levels, sadly (and no autobahns =( ), and the map design isn't as interesting as the 1998 version. Still, the variation is always good. Dunno if it makes much sense to employ grid powerups on hard levels though (having said that, thank god you've removed the retarded powerup).

Copy-pasting my views on the controls from the previous game: "I actually found the controls to be ok, and you absolutely can get used to them, try to be turning in advance, as if you're really trying to tokyo drift this shit. The slight problem is that the turns, due to sliding, are very slow and smooth, so they work in a double-45. My strategy was always to do a 180-degrees turn first to stop any momentum i had, and only then doing turns. It made my life much easier." Well, in this case, except for the boss levels, you DO NOT want to slow down this way, just practice turning. Also, including different controls schemes is a nice touch, though i personally don't find this "screen pov steering" to be comfortable.

The artstyle and visuals are still very funky, with unique approaches to different zones. Also, the rivals aren't dumb fucks now, so thank god for that. They are somewhat tough to beat, and require you to be absolutely perfect in your driving. I've found that following their skidmarks was generally a good enough strategy (maybe turning a bit after them, if your car is weaker). The different approaches to rival battles, with having either powerups or shortcuts, is also kinda cool.

Overall, it was a nice unique little game. Maybe if it had the scale of a previous version (or at least some standout features, like the police, or achievements and secrets, or different powerups, or even shops for your bits or whatever the hell), it would've been great, but it does have some replayability. 8/10. Consider me hooked for what yo're having in store for a 2000 version that i'll be sure to grab, if the price is reasonable enough.

Also, i feel it was a bit lazy of you to just paste a scene of Florida as a C state ending screen.

UltimoGames responds:

is it that bad (hot) in Florida?
The old version was a big dump of random ideas, but not a tight design. This 1999 version helped me to get a focus, and now I have to rebuild the 2000 version on this foundation. The reviews on Newgrounds are very helpful to me, so I thank you for this big & detailed review!