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Reviews for "Luke's Legacy"

I and I think most people would strongly prefer if W would be jump, rather than Spacebar, when using WASD control.

Scrolling the screen slightly upwards isn't that important. Jumping definitely is important.

Because of the awkward control scheme the game feels challenging only because bad controls themselves are fighting with the player, which is not where you want to put your game difficulty.

If it wasn't for that, this would be a rather solid, though incredibly short, submission.

JoelLikesPigs responds:

Thank's Neon, this game was made over only a short period - the controls probably reflect that. I was under the impression WASD Space was a common control scheme for shooters. Thanks for your feedback it's something I'll look into

Die 2 times just to upgrade my damage. This game kinda gives me the mega man X vibe with the shooting and wall jumping

Needs to add more stuff for you to find and encourage the player to explore. I managed to wall jump my way out of the map at the first stage because I thought there will be secrets

I really want more! Great mechanics!

It's weird how there's a decent amount of level before the boss, when said level absolutely does not teach you how to play the game. Like, you'll probably figure out how to jump and shoot (probably), but double-jumping and wall-jumping are quite necessary for the boss and quite absent from the level portion

The bullet-counting, reload-timing nature of the game mechanics is at odds with the rather frantic nature of the boss

I'm not sure about the dying-to-upgrade mechanic. Your level of power after a single death feels about right, but it took me a bit longer than that to learn the boss

And, yeah, space to jump is awkward with this control scheme

I mean, I liked it, but it could have used a bit more playtesting, is all

JoelLikesPigs responds:

Ah! That's genuinely a great idea, the first two rooms are designed to teach basic movement, but I just assumed double jump and wall sliding was known, I should go hack and rework those rooms to account for that

Great idea thank you

Neat little boss battle! Had a good variety of attacks and it felt fun to destroy him. The game did feel a little underbaked, however. The HUD was painfully small, and the timed reload bar which should be right above the player when its needed was stuffed in the corner (not that it was necessary as the timed reload was painfully underutilized and too fast to time for such a neat mechanic). Was a little glitchy at times with things like death transitions, and you could shoot the boss while it is still introducing itself for funny results. Still, fun little romp and I hope the birthday boy appreciated it!