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Reviews for "Super Bounce Ball"

For a platformer, not bad. I feel like the medals should start being worth 10 points at lvl 19, those homing turrets are rough. Maybe it's just me. I do sux. Anyway, can't seem to get past 20. Darn homing turrets. :<

level 30 is wayyyy too laggy for some reason

Keep in mind everything that @NeonSpider wrote you about performance of your games, because having to refresh the game every few tries to deal with the lag and frame losses/lack of control is just annoying. I guess you would prefer to get more views because the game is good rather than because of those issues. Remember to put an option to turn off all particle effects in your games, because obviously visuals are far less important than performance. Especially levels with those turrets and animations of their triangular "bullets" are a pain because of that.

Also like @Verlock wrote: those flashing effects are really not necessary.

And @MeGa-wise is right about the disconnection problem, although if you re-enter any of the levels you are missing medals from they are being re-sent.

MrNannings responds:

Yes, It may be too late for you. But I added the option to turn off most of the particle fx.

Fun, but that flashing when you lose kills me. Can you please tone it down by a lot? That has to be hazardous to some degree.

In level 42 the lag became unbearable, but then I saw your note about disabling sfx on the main screen, which worked even though turning off music & sound in the in-play options didn't. However, in level 43, playing with the sfx disabled caused the disappearing tiles to never reappear, making the level impossible. I had to re-enable sfx and play through the lag once more. After completing the game, I went back to level 31 and confirmed the disappearing tiles issue happens there, too.

All in all, a frustrating experience.