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Reviews for "Air Nomad"

Hey, Nice game you have here! Core gameplay is simple, but Inventive. And you have really addicting gameplay and interesting levels to back it up! Checkpoint placement is both generous and reasonable. Good job, guys!

But it wasn't smooth ride

Nomad will suddenly fall, if I release key. Similar sudden moves happens, if I want to change directions or keep character in one point. Therefore I died a lot in tight places with spikes (the thing that I definitely don't like in this game). Its better if you focus on puzzle solving, not making player perfect their movement.

Yeah, some of the spike mazes are cool, but it is not always clear where to go and what to do, especially if you on the rush. Especially if you dealing with teleportation balls.

It took me some time to get used to summon wind on the fly. I often confused the direction. Speaking of - whats up with these key combinations (like level restart etc)?

Graphics are quite crusty. Sprites are ok, but general look and composition not pretty. And some pixels are bigger than others (which I didn't notice at first, but when I do - boy, Its ugly).

In conclusion, its great game! Keep up good work!

41 death for the first run, btw.

BlooOwlBaba responds:

Hey thank you so much for the feedback!!

I wanted the controls to be as instant/responsive as possible, but I understand where you're coming from! Thinking about it, having a "hover" button option that also uses up the "air gauge" would have been interesting (hindsight for sure lol). I like that idea a lot... Also, I think I messed up importing the sprites and its something I need to work on a lot.

I plan on expanding on this game to be more later in the year and will keep this in mind! And wow, you have the lowest death so far!

Nice

I lost count of my deaths 😅

BlooOwlBaba responds:

LOL its all good! Hope you enjoyed the game 👍🏿

Absolutely fantastic concept. I always look at these puzzle platform games and expect essentially a clone of meatboy or some other less kinetic derivative. I expected the same type of movement system, with just one added gimmick, but your game fundamentally changes the "feel" of the puzzle platformer! It's a little stroke of genius that orthogonal movement costs energy, and that the ground sort of acts as a "charging contact" for the player character. The wind mechanic is the perfect compliment to your movement system. This game's got juice!

153! Solid game, only glitch I encountered was on level 3 where I got pushed inside one of the platforms a couple times.

BlooOwlBaba responds:

Hey that's awesome! I'm glad you stuck it through all the way to the end! Yes, currently looking into this bug now. May try to upload a new build if I can solve it 👍🏿