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Reviews for "Tonight we hunt-The diablada"

I really dig the style of the game and your art is really good, there's also a lot of interesting ideas like the mask system, maybe add some more as drops of monsters or something. Still, I feel the game to be really troubled.

My main problem is that the character feels really stiff. First of all because every attack you have has a really big startup, let's compare it to Castlevania since you reference it, Simon's whip does have a delay but the attack happens in about two or three frames, just when you relax your finger after tapping the button, so you aren't stuck in place for too long. The same occurs with the gun, when you shoot you stand there too long and it really dissuades you from using it.
It's also really annoying how you can't jump-attack because it really limits your options and perhaps you could let the player startup the attack mid-air like Castlevania.

The Keyboard controls are awkward. K-O-L? Why not J-K-L? Why do I have to shape my fingers into a triangle to be able to shoot/slash/jump awkardly?

The movement is also really stiff and slow. At least let the character run. Maybe more upgrades like more bullets? Faster slashing? It's not too bad. It just needs more work.

Personally it didn't even seem Castlevania like. And Castlevania isn't a "platformer" either it's a metroidvania-esque game.

FsebastiamL responds:

there is already a control configuration screen, you can configure the controls in the control configuration screen, just click in some key to change it

the movement feels pretty bad

the controls? are just hideous.

i don't have much more of value to say than those two things since they precluded me giving it more of a shot.

attack buttons stopped working after first enemy

the controls for the are so off set it bit difficult to play