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Reviews for "Overlord's New Mansion"

i don't like the way your horizontal velocity just instantly drops to 0 when you let go of left or right while in the air.

i opened the menu thing a million times when i came upon books. because i'd hit spacebar (with natural timing) as i came upon them. and it would open the menu. unbelievably annoying.

also the sound effect on death is ripped from another game. it's a game that's on NG and it's an artsy'ish platformer that made my list of games that i considered worthy of keeping on a list. i think i have a good idea of which one it is but i'll be looking into it.

saantonandre responds:

Thanks for your review! The velocity drop is a deliberate decision, since this is a precision platformer I believe the player should have full control over the air movements. I'm sorry about the pause when going for books, I can understand it may be a little annoying to wait for them to levitate. I'll probably change that

I made ALL the sound FXs myself manually with a chiptune editor. Please check better before assuming such stuff.

edit: now you can read books as soon as you get over them, no waiting

lol i teleported outside of the map in the very first screen. Good game, though.

saantonandre responds:

thanks!
but how? lol

A good platformer but w to jump and not spacebar? Come on I've died so many times cause of that, maybe make custom controls? Would be a 9/10.

Congrats on the engine! It's pretty smooth, and runs pretty decently.

As for the review; the game is tagged as challenging, obviously, but overall the only reason that it felt like it posed any challenge was because of the process of getting used to how the character moves. Acceleration and Inertia are both strange to get used to in this game. The dash being a stop and quick precision move, into no momentum into free fall, was not very fun to me. It is something you simply have to learn to control because it is its own problem entirely, and once you get it down it's not very rewarding or cool to do (unlike something that would simply propel me forward in an arc for instance, or straight down if I held down before pressing the dash). The box puzzle (which I'm glad only showed up once honestly) kept inertia for when you jumped, so you kind of had the worst of both worlds on display for the player with that in my opinion.

The level of precision doesn't match how the heavily armored Overlord looks, specially since he's really speedy on top of it. A lot of the coins felt unnecessarily finicky to get. You could easily dash by without actually picking them up, which again doesn't feel fitting when you're a big armored dude. I also feel like a lot of the challenges were purposely designed to lack rhythm a lot of the times to get people killed, which is fair game, but considering movement did not feel very good to me it simply did not make the experience enjoyable.

In any case, the game still grabbed my attention until the end and I got every coin + the golden armor. I suppose this means you definitely did something right, but I definitely do not wish to play it again, lol. Congrats on doing every asset, it all looks very solid, and ghost girl is cute.

saantonandre responds:

Thanks for your review, you did hit most of the undeniable soft spots and I'm well aware of them all since I didn't miss a single comment. I will treasure the all the critiques and keep them in mind for future projects. Thanks I appreciate the compliments on the engine and assets :)

trudne