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Reviews for "Shadow Of Deception"

for a first game is pretty damn good.
1 point of feedback: make the pop-up platforms 1-way-through.. make it a bit more forgiving.

VivAZ responds:

Good day Jack-Mace,

Thank you for the feedback I'll definitely keep this in mind!

Maximum subpixel jumps on the last level aren't fun; they're tedious

VivAZ responds:

Thank you for your Input, I have changed it so that its more easier to jump on the platforms!

Thank you for the feedback!

It's good- nice to see something done with Godot too. Felt that the final puzzle was maybe a bit finicky- one mistake or something done out of sequence and back you go. But it still kept me interested enough to finish it. Also, I pressed the restart key by accident a couple of times. Maybe 'R' would be better than 'Z'.

I liked how the audio shifted depending on where you were on screen- nice touch :)

VivAZ responds:

Yeah I definitely bumped the hardness of level way to much i just wanted to see what was capable with already made mechanics! But I'm really considering remaking it in the future as a larger project with a story and etc!

Thank you once again for the feedback!

Well done!
Ciao,
M

VivAZ responds:

Thank you very much!

Very fun for a first game! The style was nice.
Maybe add more easy levels before the last one. Most of the time playing will be spent on the last puzzle because players won't be confident enough in their skill with the game, give them progression to build that confidence so they don't lose too much momentum (aka not fun anymore) on a harder level.

VivAZ responds:

Good day Ssword,

I will keep this in mind when I remake this game and add more levels!

Thank you very much for the feedback!