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Reviews for "Shadow Of Deception"

The idea is good and for a first game this is pretty good. Can use some extra polish like other already mentioned. For example adding sounds like a jump sound is little work but big for the player.

I found the same issue as a few others where it comes to the platforms. I got to the first three fireball stage and I thought the game was broken. I was never able to time a jump to make it on top of the platform as it was being turned on.

For a first game actually quite decent.

Most of the previous reviews covered pretty much everything I'd have like to say and you're reading and responding so keep notes on the important stuff.

Don't take harsh reviews or scoring personally, if there's information you can use then use it. This is your first game so congrats on frontpage and glad you're learning this skill.

When you do some more levels some music would be nice to accompany the game (with a mute options for sound effects and music). For some games music can really take the game to the right place. For this game I believe you made the right choice for the ominous sound effect because of how short it is and it worked with the bit of background you had. The background you had was a nice touch but you do have a lot of wasted space for the bottom half of the first 3 levels. Even though it's not being used it is being shown.

VivAZ responds:

Hello Sarlak!

Yeah I would definitely say that I know what to do and what to change thanks to all the feedback!
Regards to the music and wasted space I agree!

Thank you once again for the feedback!

I think it's a good start for your first game!

I generally like it, but I'd improve certain parts, namely:
1) Why is there an "Exit Game" menu entry?
2) provide easier clues what the letter keys (Z,X,C) do. Most games do this with a background icon/drawing nearby (that visualizes the character doing the action) or place the key hints right at the point where you first need them (e.g. first the arrow keys, then at the first platform for jumping you show the jump key, etc.). So e.g. in the first level you wouldn't need to display any letter keys at all, just the arrows.
3) I managed once to be unable to finish the first level (the door wouldn't work anymore). I'm not certain what the cause was (probably pressing Z nearby or waiting too long)
4) Make one-way platforms (passable from below). It's not fun to reset the 3-fireball level all again to start, due to a timing issue.
5) Consider a different style for the reflection triangles, e.g. filling them with a light & half-transparent color. It took me way too long to figure out, that it wasn't just a diagonal reflector that worked both way (I didn't see the vertical & horizontal corner lines well enough)
6) Consider adding a level selector at the start screen, for levels that the user finished.

VivAZ responds:

Hey Valio!

I completely understand regards to your second point you made and I was thinking about doing it rather then just implying it in the description of they game! With your 3rd point yeah I feel it seems it has been a common occurrence that people mistakenly press the z button so I'll definitely will have to change that perhaps into the R button in the future update! i'll definitely take all of your tips and pointers into mind when release a new version!

Thank you so much for your feedback!

Great game! Only complaint was that it was too short. Atmosphere and polish was on point.

VivAZ responds:

Thank you very much!