00:00
00:00
Newgrounds Background Image Theme

JoJoshke just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "itsallinyourheaditsallinyourheaditsallinyourheaditsallinyourheaditsallinyourheaditsallinyourheaditsa"

Well
First of: ouch my head hurts
I wasn't ready for this loud soundtrack by I didn't lower the volume just for the sake of it.
Secong, I get the feeling it tires to evoke, but the game ended a bit too abruptly when you crawl to the dead end (at least I think that's how it ends). The game about anxiety ending in such a way is pretty grim.

I wouldn't say that this is nothing tho.

Yeah baby, the king is back... The king of, as you quite exhaustively put it yourself sometime ago, pretentious art games. I've always had a soft spot for your work, and not only for One Chance, which is objectively your best and most thought out game, and this one certainly has the same penmanship.

The aesthetic is both the main draw and the focus of the game. I quite dig the wedard-nattramn-shining-depressive suicidal black metal song presented here, which sets the pacing and the tone (now i have to give those Liturgy guys a listen), and it does compliment the bleaky visuals, with vibrant colours being a bit overused in my opinion (would've been better to underline the inevitable crescendo style, but whatevs). The art itself is in general decent, if a bit on a rushy side.

As a person who's pretty much not liable to panic attacks, depression and whatnot, i think the work has given me a great representation of anxiety as being this vibrant irrational panic associated with others' (subjective or not) opinion. The feeling's most rampant outside of one's comfort zone and usually causes oneself to be (quite literally in this case) immersed and submerged in it, with absolutely no way of escaping it... then again, maybe I'm overthinking this, and it's just pretentious bullcrap, who knows. Still, that's the aspect of the game i like the most: the allegories (well, one allegory to be precise) just work.

But the gameplay itself leaves a ton to be desired. I wouldn't call this a walking simulator per se, but there's barely any activity (be it gameplay elements or even choices like in your previous works) influenced by the player. As far as i'm concerned, having played this about 10 times (whatimdoingwithmylife), there are no alternative endings, and hiding from the eyes' gaze doesn't do a thing (wouldn't it be cool if the depth of the metaphorical "sea" would be influenced by the amount of "justice" you would've recieved? That would've conveyed the message better in my humble opinion). Add an artificial time limit, and you have a game with no clear objective (unless you just rush it. The time's barely enough to get into a cave, and you certainly won't get to it the first time around, thanks to a bit clunky controls). There are no threats, not much of a danger for such an agressive pacing, and the ending's just... abrupt and not as satisfactory. You get the same noise screen regardless of what you do. Maybe that's a matter of fatalism, maybe of laziness, who knows.

Overall, as a "break" game, it was quite ok for its message, but it still lacks some focus and clarity. 6/10.

Also haha, benis :DDDDDD

oh cool. im in a cave. wierd pixels. wonder what it would look like with 3d glasses. do i mess with the fire.......nope. exit cave. whoa. dont wanna fall off the cliff. is there a rope.... nope. am i sure i dont mess with the fire...yep nothing. here goes nothing. jumps off ciff.
WTF. OH NOOOO!!! RUUUUUUUN!!!!!
Beats game. Ummmm....okay. whats my score?

The screen is just static but there is no sound.
Its just gray/grey. Did I finish the game?

Him have him penis out