The controls feel pretty clunky, the AI feels minimal, and the music is constantly clipping, or it is for me at least. Still, not too bad for being made in two days.
The controls feel pretty clunky, the AI feels minimal, and the music is constantly clipping, or it is for me at least. Still, not too bad for being made in two days.
The controls might feel smoother if they were not grid-locked, I agree. I'll keep this in mind for expansions. Does the music clip every few seconds? Or does it clip every minute or so(like when it is starting over)?
Thanks for the feedback!
Neat little game. I notice that the stealth is oddly specific. You have to remain out of their vision, but they can see one of their allies die right in front of them and not stop to think about it. Pretty good for two days.
Thank you, LuckyPuck!
Love the ZAAAAAAP effect.
thank you, it has long been one of my desires to put such an electric effect in a game! :)
Pretty cool game 8)
thanks, TriForge!
Yes, very nice game. I love the way this game handles stealth, so that it isn't super over-bearing. Also, the animation and choice of electric-attack is very satisfying and fluid. I just wish that you wouldn't come to a complete halt so much.
Very good feedback, as I was thinking the same thing recently. If I expand upon this idea I'm definitely going to try letting the player continue in movement, rather than stopping for the zapping attack.