Eh, cute.
A game that takes a gamble at those jRPG kinda battles and tries something innovative and fresh for a change. Usually i don't even look at jam games, since it's nearly impossible to conjure a polished game in 24/48/72 hours, and only some of them end up being nothing more than solid concepts, but this has some potential both as a concept and as a standalone title.
The presentation is cewl, with a cutesy colourful style, and some exposition (granted that you can make up the protagonist's lines) and i think you hit the sweet spot on the battle's difficulty: you usually end up beating the antagonist just in a nick of time. The battle system is fairly simple to get into; the objects are distinct, have their niche role and are unique in playstyle. Wish there would be more battles, but i understand the need for constraints associated with jams.
But the balancing's kinda flimsy. In fact, it is VERY flimsy. For starters, there's absolutely no indication on what the objects end up doing, so you are guaranteed to lose the first time around. Some dialog (at least some trashtalk from your opponent hinting at their purpose) would've been sufficient. Secondly, the RNG plays an abysmaly important role (I've literally tried the EXACT SAME strategy 3 times, and got two wins (with different amount of health left (duh)) and one loss (i was very close to win tho). Also i saw a random crit precisely twice out of 6 games (that's about 18-20 (approx.) moves per game, equating a critical hit chance of about 1.5%, whicn may be too low after all, wassup with dat?)).
Speaking of strategy: mine involved simply spamming objects at the beginning (since their damaged is guaranteed to be higher than your basic attacks, even with a plant's buff, despite the delay), tanking the damage, then picking cheese last, healing twice, blocking the enemy's atacks twice (at this point depleting all of your mana), and praying to RNGJesus that i can kill the mage. The strategy may not be optimal, but i found it worked out best for me.
Overall, i'll be waiting for the game's expansion, since i've really loved the (basics of) realisation of this jRPGish formula and art, but it may require some balancing and/or tweaking. 4/5, 6/10.