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Reviews for "Evil God"

Looks good,
Needs content.

TristanMX responds:

Thank you! I'm in that process and I'm posting weekly updates with new units and features. Keep following.

Not a bad game, the controls were a little tough to learn off the cuff. Like many have said, a small tutorial or tips option would be very helpful.

One question: Is there a level cap, I got to level 17 and at this point am wondering should I strive for more, or is it pretty much superfluous at this point?

TristanMX responds:

Well, that's pretty much up to you. Levels are not limited (thanks to Zhan) but you will struggle heavily to achieve higher levels because you need more productive units. Although you can feed your fanatics to death and let them be there for days.

Part of game mechanics, that are planned, are to be able to use your own might to increase your spell might value and achieve better rewards, still in design process. Although every spell level affects the spell might value, you will notice it is not enough to get higher but you still can keep going. My highest ranked player is on level 28 and he did it mostly with basic units. The real beauty of this in my opinion is to have several strategy options with more units, theoretically everyone will have the same chance to be the best, but only those with the best combination will get to the top....

In summary: How far do you think you can get with what you have? are you the best to prove that your current resources and units you can max your religion up?

=D Thanks a lot for playing.

Pretty good, but a bit slow. I like the animations, the designs are cool. It's just that there isn't much to do for longish periods of time.

Your game has potential as a clicker, especially due to the unique growth mechanic. The basic concept is great, but there are a bundle of flaws:

Content: The game is still small and needs some updates quick if you want to get some attention

Ease-of-play: The tutorial isnt enough to fully grasp what the hell is going on. This is quite different than most clickers and could do with a slightly more in-depth and (larger print) explanations. When scrolling the mouse over a unit it should show its total faith, this could help checking progress immensely for zealots and cannibals... Allow a more in depth control of the buildings (and add more buildings while youre at it) so we can allocate exactly how much of what goes where, so that we can balance out where the zealouts/cannibals go to and optimise growth.

Goal/Plot: There needs to be some kind of carrot dangling for gamers to reach for if you want to keep our attention. Adding more upgrades and achievements will fix the problem instantly. For now theres no point playing past lvl 17/18.

I'm not sure if its on purpose but zealouts kill cannibal corpses... This kind of sucks since it doesnt allow the Preacher-zealout-necromancer-totem-cannibal growth loop I anticipated, a smmall list of what units can be killed by whom would also be useful.

You should have humans and undead as two seperate growth patterns with their own achievements and upgrades, rather than undead being a higher tier than human.

I'm no expert so this is just personal opinion, hope it helps!

TristanMX responds:

Thank you, you are right in basically all what you say. For now content is the key, I posted this as a practice game on January 1st ar Kongregate, and bam! it got popular by the next day and I was shocked... I guess because it is different and I had only 5 units and 3 buildings and you could only play 6 god levels and that was it, so ever since I'm rushing every week to publish stuff. I had been able to upload 29 updates and all that you see here is way better than the raw and immature game it was. So keeping you guys entertained is almost a full time job xD... but I'm really enjoying while creating new content.

Valentine's units had just been published as part of this rushing deployment of new content... I do appreciate your comments and will appreciate more a like in FB, that's my main motivation to keep the game growing with this huge army of artist and game developers I have ☜(˚▽˚)☞ me.

The Zealot is meant to kill the Cannibal Corpse because I wanted players to look for different combinations, otherwise that build you mention will be mainstream.

One option will be to leave the game as it is now and go back to design and create more content with more time available and with better mechanics, but I don't think many players would like that xD (don't know how many though), so before shooting to nowhere I decided to keep a weekly update with small releases and additional units.

Thank you and just wait to see spell level 2 units, I'm working on a new "deck" of units.

First problem was how unclear the game is at the beginning, nevertheless it did not make me give up and I carried one.
Next problem, in my opinion, is that at some point in game progress becomes waaaay to slow (around level 9).
Lastly my biggest problem the one that will probably make me stop the game now, the fact that the "storm" randomly kills your units, including necromancer, after all the time I spent to have one, having it randomly killed without me knowing it, is really a dumb inclusion to have in the game, specially seeing that the character represented about 4-5h of game time.

TristanMX responds:

This answer is most to open your mind to a clicker/strategy game. Answering the points:
1. Unclear game. I answered this observations already, and it still is a clicker so basically just click and buy stuff. Further I'll include a tutorial and a guide was posted in game description, just go through it I'm sure It'll clarify most of the gameplay.
2.Around level 9 it is supposed to give you faster might because you produce more faith before jumping into Spell Level 1. Once in Spell level 1 you'll start getting better Might rewards in your spells but also bigger spells (requires more production). You have to keep going and balance the units you are using.
3. Storm do kill a random unit with a 20% percent of striking a walking follower and GRANT ITS FAITH PERMANENTLY to your clicks. So I guess you haven't tried to combo that with Ghouls, Skeletons, an overpowered Fanatic, Dark Pastors, etc. You'll lose the unit but gain a permanent reward. Of course it is not for every "build", it depends on your strategy.

The long term play is based on what units you combine to get a better production, not everyone will get to the top. One of the most constant players I have achieved level 22 before I published the necromancer (last night) using mostly Fanatics, Skeletons and Dark Pastors.

Hope this guides you better.