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Reviews for "Evil God"

Quite fun, enjoying this game so far, can't wait for more content. I could never get public speakers to work for me, they don't seem to ever summon any fervents even though I have tons of empty space in my temples. Also not entirely sure what coins do. Otherwise, good game!

TristanMX responds:

Public speakers convoke Fervents only if you have Might plus available space. They spend your might and is converted into coins to summon fervents.

About the coins, they are just an animation to literally throw coins at people and expect them to join dear Zhan God's church.

Mister, you just found a bug, thanks for reporting it, I was able to reproduce it...

Spoiler: I'll be posting the fix hopefully tonight. Since Evil God reached 10k plays in Kongregate I'll be sharing a might gift to all players starting this saturday along with some new units.

Thanks!
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Update, the bug you reported is already fixed and deployed in current game version, make sure you refresh your page and if necessary clear browser's cache. Check you have v1.0.0.87 at least.

I actually really like this game. I love the fanatic zealots. "Hey fellow worshipper! Mighty fine day we're..." *STAB* *STAB* *STAB* *STAB*

My only question is the torches in the room where you click the spells are also clickable, but they don't seem to do anything. Am I just not far enough in the game to see them do something, or do they really not do anything?

TristanMX responds:

xD Torches a are pretty much the incentive on *STAB *STAB....

sorry, got interrupted by getting stab: "looking for things" in the game...

I wrote a long, helpful, positive, supportive, constructive review before my computer crashed. Now you get this:

Sound, art, and mechanics were good. Thoughtfulness is good; needs to be more intuitive.

Music is too uncomfortable. You play this for a decent while, so add a different track or something - make it less difficult to listen too.

Level-up mechanic is ridiculous. I don't know if you need the exact faith value shown to level up (if yes, change it for the love of your evil god) or if it just glitches but I've consistently gotten several hundred faith over the limit and not levelled up. To give context, my next point is about discernibility; I can't tell what's a seven or a one on the 'reach x faith' so if there ever was a one in these - know that I went up to at least nine-hundred before I remember levelling up.

You need a middle-ground in effectiveness and cost between the high acolytes and the ghouls you don't have for two minutes. There shouldn't be so little incentive to play the game on idle. Maybe add a tutorial feature. The followers' order isn't intuitive. Just order it most-to-least costly.

I know f*ck-all about making a video game so I might have just told you to scale a sheer cliff face with one arm, but there's my two cents.

TristanMX responds:

Wow, this is the kind of comments I really appreciate. Let me work many of that stuff out. This was just a personal project I did and my very first game published ever and I'm really hipped on having so many plays here and in kongregate. I'm incredibly unexperienced in game development and I'm certain I have GAP's. Again thanks for your comments I'll do some adjustments (if you want to know me go to www.imcsw.com).

Answering your points:
1. Sound, I'm able to compose certain level of music and have no experience on creating digital sounds, got the audio from common license music and sounds published. I'll see if I can find something way better that suits the environment.
2. Art, I can proudly say I did it =D is good for a noob.
3. Level up mechanic is based on faith, what may had happened to you is that if you had a Bonus on it doesn't affect leveling up since it's a temporary reward. What I've seen is that it isn't intuitive as you said, I'll think of something to make this better. I started with construct a couple of months ago and this game is the result.
4. Effectiveness between Ghoul and High Acolytes, yes that's kind of broken now that the game evolved. I really thought of nothing for those units when I created the first version, now they need to be balanced. I'm still thinking on combo-ing High Acolytes with a new unit to incentive its use either on early game and on long term play.
5. The units order, noted. That's also something I had to change to make the progression clear.

And again, I'm really thanked for your recommendations. The game had evolved a lot since I published and most of it has been because I'm paying attention to what community is asking.

Have a great day! =D

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Almost forgot, about getting the game actually Idle in this part I think I actually didn't want to make it full idle, It's the basic mechanic though but, ¿can I hook gamers a little more by demanding a bit of additional attention? I think I can. Now my reality, this genre is meant not to be actively played and I just learned that a couple of weeks ago and I had to publish those auto-spawners. So now those kind of units will be regularly published for the sake of game.

amazing! one of my favorites on newgrounds!

TristanMX responds:

Thank you!

Pretty awful clicker. As others have mentioned, not clear at all what's going on. No apparent value assigned to anything. Making a tutorial doesn't sound like that would make much sense; part of the appeal of a clicker is how easy it is to just play.

TristanMX responds:

Well, it is not for everyone. Thanks for playing!