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Reviews for "Swarm Queen"

really fun game. good job, add more units. 5/5

had really good fun until level 15. After 3d time of frustration with those stupid bugs faster than yours and you cant do anything about it, having 20 minutes of wormy pounding your butt. i just dropped. F*** your extra organs, really.

While playable and entertaining on normal level at hard level there is a stone wall that the game becomes utterly impossible. "Hard" should be a challenge but not an impossibility which is 6th level at hard level. This completely destroyed the play-ability of the game in hard mode. This is not a bad game per say but that one annoyance mentioned killed it for me.

It will be interesting to see an improved version of this game since there is a need to make Hard a challenge and not a stone wall one beats their head against until they realize that no matter what the mechanics of the game become impossible to overcome by any means short of cheat codes.

Well... I'm going to break down my review here and say there are a lot of good and bad things about the game. I basically am breaking it down into the bad and the good. So, starting with the things that need improvement...

Honestly, the game got boring pretty fast. Especially when most of the game is RNG and you have to just hope your people win their fights. Some levels my swarms did good, sometimes they didn't. It really just depends on the mood of the game. There are times where you will die more than your enemies just due to sheer enemy hax and lose just because your people are tougher.

The real secret to this game is to just get your killers past the half way point. Once you start pushing the enemy back, you basically win as long as you keep making more minions.

This game really isn't all that fun in all honesty. There's really no skill involved. You can have the best strategy and still lose, or you can just not care and win.

Also, the inability to tell your minions who to attack is overly annoying for the game. There are times where my minions just run into something and can't figure out how to get around things like the worm. And sometimes they just stop attacking for no reason and take hits. I can swarm enemies and sometimes my minions will just stop trying and die. Sometimes they'll get knocked back and just give up, and not move. It seems like an intentional design flaw to not allow the player some control over who attacks who. So many times I could have done so much better if I could have had certain minions attack certain other minions.

I also noticed that if an enemy gets behind your line, there's a weird thing where your minions won't go back and help your queen. I tried spawning new minions so they'd be right there and attack the person attacking the queen, but they end up not doing it. I don't know what causes this, but it is a big problem that would again be fixed by letting the player have some input on telling who to attack who. Cause you can lose a level you're wining JUST because an enemy got behind your lines and you can't do anything to attack it.

As for the good things... It's well made though... I will say that. For what it is, it runs better than 90% of flash games I've played on this site, so thats a good thing. I don't know what you do differently, but this game runs great compared to some other games I've played recently that were "supposed" to run good on my computer but don't.

Also, the mechanics. This game has great mechanics, and for the most part, adds depth to the game. Choosing what minions to send in and strategizing is supposed to be how you win the game (even if the RNG sorta negates that aspect). But understanding what you're going for, and it makes a pretty good game. If it were a little more skill based and a little more interactive with the player, it would have held my interest a lot longer.

Now... The RNG element to the fighting DOES add a good thing to the game as well... And that's the chance for casual gamers to still be able to do well enough to win levels if they get lucky. While I don't like this aspect of games, it does at least have that advantage for some people.

Wormy was a great idea. Though I wish it were possible to attack the bees that fly at you. It would be nice if there was a little less punishment for just getting bee'd. There's no way to avoid the bees, and if you don't control the area around the worm fast enough, it can pretty much ruin you. But overall though, the idea was pretty solid. I did love the idea of Wormy and it does help to have the extra help at certain times.

This game has a lot going for it in terms of love put into it. I can tell a LOT of effort went into this game and that's something that shows how much you dedicated yourself to this game. And I will give you points for that, because it's obvious you wanted to go for something a little different than what most flash games would go for in a game like this. And I can respect that.

Overall, it's a fairly good game. It's well made, though it does have it's flaws. So good work. If the flaws were fixed, this would be a lot more fun and I might have held my interest in it longer. But unfortunately, the lack of interactivity with being able to control the minions sorta made this game more like a movie combined with playing Simon Says than an actual game.

between these fun dialogues and its gameplay easily taken in hand change a little of what we can see elsewhere very well game I recommend! if I have to find him a defect might be these graphics that lack a little refinement