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Reviews for "Megaman - ProjectX(demo)"

This could've been a REALLY good flash...

If only the level design weren't designed to make you lose, with dozens of blind jumps, enemies that seem to move at normal or fast speed while Megaman X moves WAY too slowly. But the worst part is, there are no checkpoints. And THAT, is why this is sure to piss off hundreds of NG users, because of a simple problem that could've easily been fixed. Sad.

-Phantos

Andrew-Traviss responds:

Actually, you're wrong. Easily is just what it was not. I tried adding checkpoints, but the whole thing was programmed in such a way that it actually made adding them really tough (as I said, I was a n00b, and did things in a silly way sometimes.

Sorry about the blind jumps. This was actually designed more as a way to show off the engine rather than as a game of pure enjoyment. The level design was somewhat haphazard.

what the f***?

you do not have nothing what to make not?

Good first try?

Make a new one and smooth out the gamplay a bit and ill love it.
Also checkpoints, its Your mega man not a direct port. You can make him better!

WTF

its good but.... JUMPING IS HORRIBLE!!!!!!

the jumping is just terrible