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Reviews for "The Forest Mirror"

Nice retro look and idea but it's really sluggish; sometimes the jumps are even abbreviated.
It would also be helpful to provide info on what the diamonds and outlined boxes are for,
and really... two hits by a bogie bat kills you? Polish it up and it might be fun.

JosephMoonGolf responds:

Thanks for your feedback! Sorry if the game seems slow, it's a game that I made in a week for a jam and I had little time to optimize it to run smoothly on a browser. Other than that, thank you for your take on the difficulty of the game and the overall cohesiveness of the mechanics, it's something I definitely want to get better at.

Let the game sit for idle after starting for 15 minutes and watch how slow it becomes. Major memory leak someplace...

JosephMoonGolf responds:

Very sorry about this! Something must have slipped past me, and I'll be looking into it.

A good concept and good level design. It would be a fun game to play if it wasn't for how slow (as in low frame rate) it plays out. Also, over half the game play time is just in back-tracking to take the fairies back to the tree.
And why oh why for the love of god could I not get more than 1 fairy at a time to follow me back? The game forces me to take each fairy back, one at a time, for a lot of unnecessary back-tracking. If I don't hit the torches on the way back then I can kill myself after delivering the fairy to cut down the back-tracking, but then that bumps my death count.
Lastly, there is no status indicators - no counts for fairies, diamonds, deaths, or even hit points.

JosephMoonGolf responds:

Thank you for your feedback! I'm very sorry that you found the game tedious in some places, I myself was worried about the backtracking after each fairy, but hoped people might find it a fun rush to run back to the tree, and I understand that the low framerate may have counteracted that idea. Hopefully the update I have released will steady out the framerate, and therefore make the backtracking better to deal with. As for indication on progress, I liked the idea that the tree would display your fairy count, and that the gatekeeper would display your diamonds, so I ultimately decided against counters for these, similarly with hitpoints, I wanted a consistent theme of the player managing the information, but I am sorry you found this inconvenient, and I will take your feedback into future projects.

I thought it was a great game and I loved the way you were able to make a quick transition from one place to another. One suggestion I have to make, you should be able to carry more than one fairy at a time. ;)

JosephMoonGolf responds:

Thank you for playing! I'm glad you liked the game. I have had this suggested to me before, and I am still unsure whether I want to change anything about the game, but I thank you for your opinion, it will help me with my future decisions.

Pretty good.

The art could definitely use some work, but it isn't a bad style. The music is way too repetitive and irritates after a while.

My main issue is the bats. I think it could have been telegraphed better that you can't attack them or fight them. It was kind of frustrating trying to figure that out.

Some of the platforms looked like you could jump to them when you couldn't. Making it more obvious when an area isn't accessible from where you currently are would go a long way to make this game feel better.

Overall, keep up the good work. Hope to see more from you in the future

JosephMoonGolf responds:

Thank you for your feedback! I will keep these suggestions in mind, as this was my first attempt at a game explaining its mechanics through gameplay, and I would love to learn how to do that better.