I liked all your games so far, but I really think you should focus on story and not on gameplay, the previous platformer was lacking and the game could have done fine without it. And here you tried a SIM game, that is also lacking.
Sorry if this comes as harsh, but I like your work, and I think focusing on story and ambient could make something great.
Nonetheless a couple of points in the SIM aspect I would address:
- Add backstory to the main character
- Events for the workplace so it isn't repetitive
- Give a check of why and event failed or succeeded
- Personally I would get rid of the numbers and add perks, like if going to infirmary 3 times makes you able to cure a person.