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Reviews for "Millika Village"

Got the good and bad ending, and I gotta say it's not bad at all! Great game, good story and interesting gameplay. I did see a few mistakes though.

- grammar errors. Just a few, nothing too bad. "Worrior" instead of Warrior is one, for example.
- Backstory of the MC. Would just make it a lot more interesting. Or at least have the MC have amnesia, to give us a reason.
- Conversation choices. For now, there are only a few things that'll affect the conversations slightly. This could be a lot better if you could steer the conversations slightly. Have some options that'll affect the morale, income of skills and how the person acts towards you. ie, if you insult Kira, she no longer wants to hunt with you. Yet if she likes you, you gain bonus Agility.
- Proper endings. So for now, even the good end is just The End. But what if you could actually make a choice? And perhaps an endless-mode would fit in as well, depending if it's possible of course.
- Interacting with people/items. Just a little extra. What if you could pet the fox, strike up a conversation with other people or actually have the choice to walk in the woods on your own if you want to?

Also gotta say good job on the skill points. Took me a bit to figure out what the required number would be. It's effective

Raius responds:

Thanks for the long review and for playing!

That first point about the "warrior" typo isn't actually an accident. Kira was saying Lissara is a "worrier" in that she gets worried about things easily. To be honest, I think that might just be a slang term and not an actual word judging from a quick google search, so it might've been a bad word choice on my part. That being said there are definitely other typos which weren't intentional and just caused by me sleepily writing stuff at 4am.
The backstory and vague ending was also intentional because I was hoping players would imagine their own backstory and decision at the end as the MC is an avatar for the player (also why the MC's gender is never mentioned).
The part about conversations is solid point as well. It's a bit boring that the conversations are basically just cutscenes but with the time I had and the amount of other stuff I was trying to fit into the game it sadly didn't work out exactly as I would've liked. The same thing applies to the idea of interacting with people. I wanted to make a full town with random NPCs and all that but the amount of work it involved really just piled up with that idea.

This is one of the best games I ever played on this site. I got the bad ending first and good the second. It is actually pretty easy. Just focus on CHR and INT when they are over 15 or so go for strength. No need for AGI at all. I think you can even make a pretty good visual novel if you spend time on it.

I have played this game a couple months ago on Kongregate. I enjoyed the story and the lovable characters. The only problem is the agility stat, as it isn't used as much as it could be. It is a bit of a dump stat. I love the new character art.

Great game.

It's really good, but there's too much dialog.