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Reviews for "Three Days Before"

This is an atmospheric artsy game with nice melancholic music and graphics.

There is not much of a gameplay except for the fire pit puzzle, everything else is basic jumping.

Story is nice but too much plot holes like:

Why did the girl die?

Why did she love the shy pussy guy who was tired all the time? Realistically she should love the player character who moves rocks and arranges things for them.

On overall nice but short and unpolished.

It's not really up my alley. In my mind, good art games should be games first and foremost, but with interesting flavor added to tell a story or evoke an emotion or what have you to make them an art game. In this case the platforming physics felt very stiff, movement seemed slow, and there wasn't much of a gaming experience to speak of which was made worse by the level with the rain cloud and fire where it seemed like the game was stalling just to drag itself out longer. Maybe a game that's more about telling a story than gameplay mechanics would be better suited for a top-down RPG type format than a platformer; IDK. It's not the game for me, but there are people out there who enjoy art games purely for the art and story, and this might resonate better with them.

I love the background art and the music. And the minimalist character art works well for this game. Sadly I feel this game has fallen short on its potential both for story and gameplay. For the most part the quotes feel like they're just... there rather than being a part of the story, with really only the final quote that hangs over the finale really fully resonating with the story. By the time the quotes on the other sign posts catch up to the characters their impact has largely been reduced. I'd strongly encourage you to reinforce the quotes as we encounter them, be that in the gameplay or the characters around them.

Aesthetically I love the background art and the music, but the animation could use a little more smoothing out and a few sound-effects could help certain levels come alive. I like the theme of regret for the things you didn't do, that resonates with me a lot, I hope if you pursue projects like this in the future that you can polish this.

I want to wish all fellow game designers and artists good luck in the Construct 3 Game Jam!

Not a bad game, I liked the puzzles and the art was good, but I felt like the story was weak and could have been executed better. Overall, I liked it but I think you have potential for something even better.

Hope this was helpful!

normally i dont mind short story games but you hae to establish a reason why she dies i the end. or set up that she is gonna die by catching up to her and having her say somthing dee that shows she is sad and scared of something existential. as it stands with all this bad psycological advice and confusing ending it just comes off as pretentious