This was a interesting concept but I felt that the level design often worked against the mechanics. There are plenty of times where having 3 Gogos doesn't make it more fun or tricky to solve, it just makes you feel like you have to 'deal with them' and they're just being a hassle. Secondly the music was sub-par at the best with it leaving no positive impact. Lastly I noticed a few problems;
1. You can't go back to the main menu in the middle of a level.
2. When you beat the level for the first time and press the 'level select button' it doesn't recognize that you beat the level.
Overall I found the main concept annoying at points where it felt like I was just dragging around the other two Gogos.