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Reviews for "Rullo"

Awesome game, very calm and addictive. The endless mode adds infinite playtime to the game and it is quite challenging on 8x8. This kind of game needs an app release because it looks like it is designed to be played on a device. 10/10 would sum numbers again

This is quite hard, but so good!!!
I REALLY want to meet this game in mobile...

SERIOUSLY!!! PUT THIS IN THE GOGGLE PLAY STORE!!!!!!!There are 2 problems with games like these in the app store: 1. Since people don't have a random generator feature built in, they have to invent each level, limiting the number of times you can play a new game.
2. You normally have limited variables making the game limited in skill.

This game has countered both those problems while creating enough of a challenge to keep me playing (main point of a game) while not being so engaging that you can't put it down. The recipe for that is a game where I would gladly play it whenever I have a chance.

The music you chose is awesome as well! It seems to me to be an alpha brainwave study music, however, what I find with these kinds of music is that they become... tedious after continuous play. To counter that, I'd add two more options for the music, as well as (since no one else does it and it would be great) an option to play the music you already have on your phone.

Crescentyr responds:

Sorry for the delay, but we've finally released it on Google Play Store: https://play.google.com/store/apps/details?id=air.com.akkad.rullo
Hope you enjoy it!

This is like a new twist on Sudoku. Not a copy, but in the same family as that kind of game I feel. This needs an app release immediately!

Crescentyr responds:

Apologies for the delay, we had some troubles with the publisher. But it's out now!
iOS: https://itunes.apple.com/us/app/rullo/id1200714079?mt=8
Android: https://play.google.com/store/apps/details?id=air.com.akkad.rullo

Excellent puzzle game, with nice music and good level of challenge. The 2-4 mode on 8 by 8 is a good challenge for anyone!

User interface is perhaps too simple. I would seriously welcome the ability to do two more things:

1. Lock cells that have been turned off. At present there is no way to mark the difference between "cells that have been turned off because I knew 100% they needed to be turned off" and "cells that I just turned off a few turns ago as part of an experiment but might need to turn back on again". This is super frustrating.
2. "Flag" cells, regardless of their on/off state. A bit like the "flag" in Minesweeper games that reminds you that that you were thinking something about this cell (how you use it tactically is up to you, but it is basically like a mental sticky note). Classic Minesweeper used the right click to do this and obviously this may not be suitable for an in-browser game. Perhaps "locking" can work on a cycle - unlocked -> locked -> flagged -> unlocked rather than the current system of unlocked -> locked -> unlocked. Since it is rare to want to unlock a cell, this ought not be a big inconveniencefor players.

Both of these additions would make the game more playable, particularly on large grids and on the 2-4 mode. Otherwise I find I need to keep separate notes about which cells I am experimenting with! The grid looks very "samey" so it is hard to keep track of experiments by memory alone.