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Reviews for "Riddle Transfer 2"

This series was my childhood, I never imagined it would be wrapped up, never mind so fittingly and I have to give Jon credit for that. But why, why did you make me feel? This is a simple point and click game yet I found myself almost crying for Quiz and the relationship between Phil & Smiley. I didn't expect this amazing outcome or to feel the way I feel now. Damn it Jon.

Side notes, Zack, became my favourite character because of the Riddle Transfer games, his sarcasm and his reactions, even without speaking, were just amazing. I also never realised I was the same age as the developer, that makes me happy that I am the same age as someone who made something so amazing, when he was eleven, and sad for the same reason. I didn't make anything half as good when I was eleven, I was too busy getting side tracked at school with Riddle School. Damn it Jon, it was an elaborate ruse to be the best eleven year old.

But honestly, thank you Jon, for such a fitting and satisfying ending to my childhood.

This game. Such a good mix of puzzles, continuing of a good story, funny, and a very satisfying ending. These games really made me think, and very glad I got to play all of these. Great job again

I give up. Couldn't figure out how to make coffee for the teacher lady or take down the lasers. You win!

Great ending to the series!
This was one of the most ejoyable point&click games I've played. The puns ranging from terrible to terrific may have contributed to this :D

I found there were some too random combinations and item usages here and there throughout the series, but I figure it must aways be hard to make the player understand what you want them to.

Also nice to notice how the series seem to have evolved together with you
Hope you make other great games in the future!

Oh my god, five years was worth the wait, this is amazing... and i just saw it from The Diamond Minecraft!
Also dang it, you made me ship Smiley and Phil. I bet you had your mind on that ship for a gigantically long time now, huh?

JonBro responds:

Actually, no, I decided on that about 60% of the way through developing this game, heh