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Reviews for "Deterministic Dungeon"

Nicely made, but gets tedious after a while. Also, the permadeath essentially means I'll only play this once.

PestoForce responds:

You'll be baaa-aaaack! ;-)

Great game! Just finished it. Love the art style and the sound effects came from Alien Hominid i think? Pretty interesting to make your own choices based on a "random game" so you have no excuse when the game gets to easy or too hard. I like this concept.

The only complaint i have are the bright flashing effects on every screen you come across. It gave me a headache after a while. An option to turn those off would be much appreciated.

PestoForce responds:

Ha ha, thanks for the review... yeah... SEIZURE WARNING!

Aside from being able to manipulate the game by timing your clicks, there's really nothing different about this game. I don't feel like this singular idea merits an entire game. It looks cute but ultimately the rolling just becomes a slightly controllable gimmick that slows down the pace of the game considerably. It's also weird how you don't roll for all of the attacks made against you. Anyway, the idea is cute but it just doesn't feel that interesting to me. I was expecting a game with the protagonist being an NPC and the player, being the RNG, decided whether or not to help them. Oh well.

PestoForce responds:

I like your idea for what you were expecting, you should make that game!

I bothered to play through collecting all achievements and gear sans the weapons you get from golden orbs.

The difficulty in this game was my biggest issue. It starts off very hard, then suddenly becomes insultingly easy once you get the green totems. It almost felt like cheating. From then on, it's just a matter of getting your stats to the max, then waltzing up and taking down the final boss; and the final battle was anticlimactic, to say the least. For the future, I'd recommend making bosses immune to status like Freezing if it's going to be easy to inflict. I can see you not wanting to put a massive challenge at the end if you're limiting each playthrough to a single life, but I feel like having multiple lives coupled with a more difficult RPG aspect would do this game well. As it stands, the endgame felt repetitive and boring, and I ended up just skipping most fights in the last few worlds.

The idea of an RPG with no random chance is an interesting one, but this game just feels like a proof of concept. That being said, this game is well made and challenging at the start, so 3/5 stars feels fair.

PestoForce responds:

Thanks, I agree that the green totem needs some nerfing... will do so in the sequel!

entertaining RPG with a interesting concept and pleasing art style. any fan of the genre will happily waste many hours playing this game. I made it to the second boss before I got exploded.