Game is playable, but i keep getting debug screen starting from main screen and popping up time to time ingame, which i can funnily enought click trough. lot of buttons are located at right corner where debug 'X' is also located, and since actual gamescreen has priority over debugf screen, it can be a real pain to close up time to time
Error: Error #2130
at Error$/throwError()
at flash.net::SharedObject/flush()
at mvc.model::AppProxy/saveData()
at mvc.view::TutorialMediator/onComplete()
at ash.signals::Signal0/dispatch()
at mvc.view.components::TutorialViewComponent/onTouch()
at starling.events::EventDispatcher/invokeEvent()
at starling.events::TouchEvent/dispatch()
at starling.events::Touch/dispatchEvent()
at starling.events::TouchProcessor/processTouches()
at starling.events::TouchProcessor/advanceTime()
at starling.core::Starling/advanceTime()
at starling.core::Starling/nextFrame()
at starling.core::Starling/onEnterFrame()
Error: Error #2130
at Error$/throwError()
at flash.net::SharedObject/flush()
at mvc.model::AppProxy/saveData()
at mvc.view::SettingsMediator/handleNotification()
at org.puremvc.as3.patterns.observer::Observer/notifyObserver()
at org.puremvc.as3.core::View/notifyObservers()
at org.puremvc.as3.patterns.facade::Facade/notifyObservers()
at org.puremvc.as3.patterns.facade::Facade/sendNotification()
at org.puremvc.as3.patterns.observer::Notifier/sendNotification()
at mvc.view::SettingsMediator/onClose()
at ash.signals::Signal0/dispatch()
at starling.util::ButtonEx/onTouch()
at starling.events::EventDispatcher/invokeEvent()
at starling.events::TouchEvent/dispatch()
at starling.events::Touch/dispatchEvent()
at starling.events::TouchProcessor/processTouches()
at starling.events::TouchProcessor/advanceTime()
at starling.core::Starling/advanceTime()
at starling.core::Starling/nextFrame()
at starling.core::Starling/onEnterFrame()