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Reviews for "10 Seconds"

It's laggy.
Nothing new.
But still good in it's executive.
3.5/5 Stars.
You can do better m8

Could be more fun with more levels. Made a record of 231 seconds. Last level wasn't really that..worth it..as in the music kind of sucked..I liked the second one the most for the third level had the numbers making me go insane because I just have to look at each and every one for some reason. x3 Anyway.. overall a good game, good idea and so on. Mostly meant for a phone game though (no offense) but hey. A quick game like this on the PC doesn't hurt. Found some bugs like when you have the shield and go to the left than you can have it permanently on. I killed myself after 10 seconds of realising it does not disapear for I even spawned with it. So yeah..good game. But could have more levels and more soundtracks and such... 231 second record, see if you can beat it!

ParkerBurns responds:

I highly recommend you check out the new updated version on Android (and soon iOS) because we fix a lot of these things! This was a release to see what the public could spot that we couldn't and you people did well! Thanks for playing.

holy crap this game is hard

Fun idea! Here are a few pointers to make it even better:
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1) Since the game is called 10 Seconds (and the description says it changes every 10 seconds), I assume that the number at the top of the screen is counting to ten and when it gets there something changes. This isn't the case, and until I figured out that it was actually the amount of bricks you've flown passed, it is really confusing.
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2) The pull to the right is a bit disorienting because you don't initially expect it, and you die until you figure out that you're supposed to click. Normally, I would not have minded this, but (a.) there is no 'how to play' screen that I can feel silly for skipping and (b.) This is a "casual" game, and so mechanics need to feel intuitive for them to be successful. (ex. Line, a popular mobile game, starts you out falling towards the floor with a tunnel ahead of you, so it's obvious that, when you hit the wall and die, it means you fell, and you should try to move up next time).
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3) The game moves way too fast at the start. I would expect this difficulty later on, after I've gotten good with the games core mechanics. Try starting the game out slower, with less bricks and a dialed down pace, then as the player's score increases, speeding it up gradually.
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4) Please add some sound effects. There's really no excuse, since there's so many available online for absolutely free.

ParkerBurns responds:

I just want to say...this is a review! Laid out well and completely constructive (thanks). I am definitely going to try and fix/improve on everything stated here because I agree with all of it! Thanks for the feedback!

Kinda feels like wave wave.