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Reviews for "Blast Magus"

But what is happening? I won the first stage, but instead of starting the second, the game repeats the message saying I won the first stage over and over again.

Perhaps this is just me, but I found this game to be incredibly frustrating but also insanely addicting. I've wasted many an hour on this game when I could have been doing school work, but that's my own fault.

The concept is good and the mechanics are fun and unique....except for the "squids (which don't even look like squids). I absolutely HATED the squids. They were really dumb and troublesome, and they creeped me out in all honesty. I despised them with all of my heart.

The ads were a bit annoying but not too bothersome; they were just a few seconds and a click from being disposed of.

Unlike most of the commenters here, I felt that the boards were often too random and the moves far too limited for this to be a mere test of skill. I often found that I was unable to complete a board unless I got extremely lucky, even with my hours of practice and my sharp critical eye. Perhaps I'm merely frustrated and pinning the blame on the game rather than on myself, but it really did feel like sometimes I couldn't win unless the tiles fell just right, even if I did everything I could to make just the right moves.

As for actual possible improvements to this, perhaps make some sort of preview thing, where you can mouse over the level to see what it looks like before clicking it, to save a bit of time when looking for levels to retry. Also, I would have liked to see some sort of way to mark levels as favorites. Despite my endless frustration with this game, I did very much enjoy certain levels and would love to replay them, but they seem to be lost in a sea of identical stars.

Overall it is a fantastic game. But very infuriating. I have a love-hate relationship with this game. It was "fun" while it lasted, and I'm glad I managed to finish it all over the course of a month (in between actual life, that is), but I never want to see it again.

Kajenx responds:

Thanks for spending time on it! I'm glad you had fun in spite of the squids, haha. This was probably the first game I've made that had any real challenge to it, so I'm sure it wasn't super balanced - even with all of the testing.

I know that feeling of "glad I finished, now get it out of my sight!" lol.

It took a while to play it all the way through but I made it to the end. This is a fresh take on a puzzle game. The higher levels can be FRUSTRATING but no one said games had to be easy. While hard it was playable which says a lot considering some "Hard" games have such esoteric game play it makes them more frustrating than playable. The fact remains even the hard levels can be beaten and not by some random chance.

This game does require some critical thinking and planning ahead to achieve high scores. This lent to some of this game's charm. Bear in mind there are certain levels that if you get a Wild Gem (The ones that give you point multipliers and allow patters to be competed without needing all the same colors) over a Squid you will never be able to remove the squid. You must have a Gem to clear to remove the Squid. It takes three Gems burst over them to remove them much like dark blocking pieces.

This is a likeable and challenging game and the degree of challenge does seem to follow progressive difficulty. While a staple in most games it suited this game very well. Any bad qualities this game has are minuscule in comparison to the actual "Fun Factor," of this game. Top Shelf playability, decent visuals, and solid game mechanics lend to the nature of this strategy game well.

This is a true Strategy Puzzle game that requires some ability to plan ahead to achieve the victory conditions. The fact that levels can require the removal of either Squid or Blocking pieces, breaking Glass, and also having "explosives" that need to have matching colors to detonate or can be set off by Gem Clearing adds a lot of content to actually trying to meet the conditions to win each level.

Thank you for this submission. It was challenging and that makes for good gaming! Simply put, a fun and intellectually challenging game that requires a lot of thinking. It's a good work out for the brain.

Kajenx responds:

Wow, thanks man. When this came out everyone was telling me it was too random. I was really frustrated by that because it's not.

Very nice work. the difficulty balance is well made. the music works very well. the only bad point is the lack of design for the in-game menu's icons.

Music is perfect fit. Art and theme well blended. Difficulty is well balanced. Nice spell mechanic also. I would give you 10/10