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Reviews for "The Company of Copperhill"

Got through the game first try.
I used warrior and guardian as tanks, healer for healing and sorceress and wizard for damage.
You dont need to search. Its enough to rest and restore mana between fights. Even knocked out allies with 0hp get back in the next fight and can be quickly healed. I only upgraded the healer and the damage dealers. The mages bomb attack does up to 82 damage and the sorceress firebolt 34. The guardian can use dust off to prevent the enemy from attacking sometimes. People with 0hp are cheaper to upgrade lol. Good game

It's a shame that you weren't able to submit this for the game jam that wasn't long ago, that big youtubers were playing the games for. Anyway here is my review for the game overall I thought it was a decent title for four days work but some stuff needed to be improved on. Those things weeeere

The sprites for Warren and Lorena look good and fitting to the fantasy environment but the rest of the sprites for Cinnacat, Trickfoot, and Dawncaller do not match well with Warren and Lorena. Something about the style of them just doesn't seem to fit

Speaking of sprites, on the rest search menu the text seemed quite a bit too small and the sprites of the characters seemed themselves too small and slightly squished vertically. Also the dead silence of the rest search screen would make you forget you were playing if you tabbed away to check on something.

Furthermore while I'm on the topic of the rest/search screen, the random outcomes of those two choices left some to be desired. While having a small pool of possibilities none of them seemed to end in anything different or interesting like a random encounter or Item find.

While speaking of random encounters they seemed to be noticeably missing in gameplay as it's a staple gameplay mechanic of games such as these. Without these oregon trail-esc encounters the gameplay seemed far slower and less interesting. Which then into my next topic compounds onto the fact that there is very little diversity in encountered enemies. This turned the fairly slow droning gameplay into a snooze fest with just encountering mostly the same thing over and over and over again.

further more with also the missing mechanic of stopping and being able to speak and buy from locals it makes the world seem even more detached from the story.

There is more I'd like to go over about the game but I don't have to time to mention it here in the comments section.

Hm any balance in thath game ? only mages make dmg and well food its pointles with a thive you get unlimet

the battle system works well, but the battles themselves are monotonous and get repetetive fast. the character designs are good and the classes are designed... okay i guess. kinda wish i had a preview as to what skills they had. overall a good game

Game is so so.
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it gets boring later on but hey that's just me.