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Reviews for "Ice cream from space"

I got a bit stuck after the 1st door :D
impressive music :D

Great Game! Love the absorption mechanic!

After using the "grab power" on enemy you get the enemy power...
But there was no explanation on how to change the power, so I had to discover this by myself.

To change to new acquired power press spacebar and mouse hover the power, then press the action key to assign this power to the key.
Ex: hovering over the punch power and pressing z, assign the punch power to z key.

You can also navigate the menu using arrows or WASD.

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This is not the kind of games I like, so for me it`s hard to rate it.
Since I see a lot of effort was made into it I`m rating 4 stars.

Nice game but agree with below comments: some help would be nice. In the description, simply using 'grab' instead of 'obtain' would have help me! ><'
I bet that even with help we'd still be going round and around.
Like TharosTheDragon said: The blocks in the dungeon are tedious, even using the push-roll skill (which I wondered what it was for until I read your reply) specially where the holes are, it's kinda far from to the actual grid. Then, too late, we discover that we have to re-use the blocks - I had one blocked by spikes and I'd be willing to lose some HP to get it but char bumps away at contact. No choice but to reset and re, re, re all. <_<''

Still overall nice time waster, no bugs that I noticed. GJ! :)

===@players==
1) To use a new skill: select and press the key you want to attribute to.
2) You need to GRAB the new skills, not kill...
3) If you want the ten heart badge: DO NOT go into the the blue door before getting all the hearts! There's none inside like I kinda hoped... :p

Miroko responds:

I really though that no help was necessary, oh boy how wrong was I?
I'm glad you found this as a nice time waster.

accessing the menu starts the current level over when you click exit and there is no clear resume button. this is especially frustrating because your acquired abilities are reset when you reload the levels unless you have saved, and you need to access the menu to equip your abilities. this on top of the fact that it took me about 3 minutes of keyboard smashing frustration to figure out how to even assign those abilities to their hotkeys made for a poor start to what seems to otherwise be an interesting and well made game. you should really, really think about adding a resume button, if not a tutorial, and also allowing the player to equip abilities by clicking them. Having the hand icons light up when the cursor scrolls over them is incredibly misleading and definitely doesnt help with the confusion which i see many other players have shared with me. having read earlier reviews, i assume that this is a result of the time limit/deadline issue, but it's really, really important to make sure that your game appeals to all players especially in it's early levels, and i assume that much of the reason you didnt get 5 stars for this title is that a lot of people couldn't even figure out how to play the game. there are so many artsy and/or unfinished games on this site that i wasnt sure whether it was even supposed to progress past the first level.
pushing the blocks around was tedious and offered little challenge other than one of menial labor. you should think about adding a run button for times when there arent hazardous obstacles, and perhaps reduce it's speed slightly when pushing blocks. I'd also urge you to make shorter mazes with more dead ends in them instead of these ones that seem to be all stretched out yet essentially no mistakes can be made in solving the puzzle. i like that you added a buffer between the blocks and the walls, but there needs to be some kind of a challenge in order for this to be interesting.
all that aside, this is a great game once you figure out how to use it, and its exactly the type of fresh content i like to see on this site. i look forward to seeing more from you in the future, and this is definitely going in my monthly top 8