00:00
00:00
Newgrounds Background Image Theme

alexwood319 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Drop Factor"

This is a very interesting puzzle game, but I'm awfully confused by how it works. I've reviewed the game's instructions twice so far, and from what I understand, it explains dropping discs into a grid and matching them with a connected horizontal or vertical group.

Am I overlooking something? I still don't understand the necessary conditions for discs to disappear. Do I have to match numbers next to each other? Do I have to sandwich them? Where does the "factor" factor come into play? I don't even remember what exactly factors are.

I think all you really need to do with this game is improve its documentation (how to play and such). Otherwise, it's a fun game that appears to function just as intended.

(v1.00 review)

Jeffmakesgames responds:

The numbered discs have to match the connected horizontal or vertical group size that it is part of. A numbered disc does not count EVERY disc in the row. Only those touching and connecting up to it. Because of gravity, discs are always touching and connecting when you look at vertical groupings.

In the tutorial, see the example that shows the two 5-discs matching. Those two discs sit in a horizontal group of '5' because the discs are connecting at the sides. All 5 of those discs is a horizontal group. The lonely 7-disc would count as a horizontal group of '1' because its horizontal sides are not connected to any other disc.

Discs can be sandwiched or at the ends to match. As long as its number matches its connected group size. I know it can seem slightly confusing at first, but you will get the hang of it! I decided to update the game to v1.01 with a few extra visuals and text that I hope make it as clear as possible.

I hope this answers your questions as best as possible! :)

I like this. There's plenty of modes for you to choose from, which is a feature that appeals to me. My only criticism is minor: there's no in-game music, and the edges of the discs look a bit rough. Or maybe I'm just being picky, I don't know.

Here's to many hours wasted with this little gem.

Jeffmakesgames responds:

Ah, yes. Music. That is something I am working on to get for the game. I know once I do add some, I'll need to add an option to toggle sounds on and off. The graphics and effects are meant to be kept simple. Nothing too flashy or fancy, and right to the point.

I am glad you liked the game! :)

Really interesting game. Indeed improve design game and graphics.

Jeffmakesgames responds:

Thanks! I hope the game instructions were clear on how numbered discs matched.

gba game sound? this would go nice as a gba game

Pretty simple game to pick up on, even without reading the tutorial (which I'd recommend you don't do). It's a GREAT time killer, and could've done well on Gameboy. It's like it combined Tetris and Mean Bean Machine. It's not to flashy, but I've spent hours playing and enjoying it.

Jeffmakesgames responds:

Thanks for playing and for the review! It's been a while since I last updated this game. Many many months ago, I started working on an update but some things came up and I had to put the project aside.

Some of the stuff I was planning on doing:

= A bigger resolution. From 720x480 would be changed to 660x780px.
(That first step is moreorless done. I had to re-create a lot of images.)

= Optimize the code so things should go even more smoother.
= An update to Power Mode. Some powers would be changed to give more control over the grid.
= Additional game modes.
= Since HTML5 can use a browsers local storage, I could do an actual 'save' file that can store things like high-scores and achievement progress, but only for that specific computer.

I am hoping to resume my hobby soon enough. It's been quite a while.