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Reviews for "Anime Amigos 2: Anime Con"

Kek, pretty accurate

This was surprisingly entertaining! You obviously put a lot of hard work into this and it shows, but the animation was lack-luster. There are a lot of moments where it looks like you used the straight-ahead method instead of pose-to-pose, and if you continue with +2-3 minute projects like this, learning how to map out your scenes before animating them could be a great time saver. It also might translate your character's movements better if you keep the in-betweens of their swings and arcs and bips and bobs down to a minimum.
Still, the story was great, voice work was great, and the world you built melded well with the characters you created. Neat stuff!

RyanStorm responds:

I agree.
One of the things I want to work on more is creating stronger key poses poses for my cartoons. For this particular cartoon, my main focus was on forcing myself to cel-shade and creating pretty color palettes. I think as it went on my key poses got a little stronger, but like you said; the in-betweens could use some work. Its sorta has a weird early Simpsons look now, where things don't flow natural or look stiff-ish.
Also this is one of the most genuinely nice and overall constructive critiques I've ever gotten, so thank you sir!

This was well written and the animation was MOSTLY good. There's no question you were trying to emulate Ren & Stimpy...from the exaggerated pauses, the bloated and stifled facial expressions, and overall the pacing of their dialogue. Highlights for me were the figurine being engulfed by his entire manboob, and when the girl says "hi" and the dork starts screaming. I also liked the backgrounds you used...very abstract and representative of their mental states (which are somewhere beyond the normal states) I feel like you missed several opportune moments throughout for particular sound effects that could have enhanced some of the visual gags more, particularly when he's in the basement on the computer, and when they're following the girl. Also some of your drawing skills are lacking (not sure if that was an intentional style or if you really can't draw, like the car for instance WTF) Keep up the good work though. I'd like to see more of these, although don't take the story where you'll later regret. (you know what I mean) There's a limit with these things.

I'm loving your style, especially the painted backgrounds. The biggest issue is your sound design. There have been many times in which I haven't been able to hear dialogue as well as times in which the long periods of silence with faint music that should have been louder. Overall, good job! Looking forward to the next one!

RyanStorm responds:

I mostly agree. I feel sound design dialogue wise, the first line of dialogue should set the standard for how high the volume on your speakers should be. That said I will work on that, as it's enough of a problem that people have actually addressed it to me.
Music wise, I agree. I feel like the moments of silence should've prompted a raised audio level on the music.
Glad you liked it and sorry for the late response!

holy shit, that was so cringe damn