Reviews for "000 PRESS Z"

Okay, this was a pretty okay short game, and a pretty nice little Ludum Dare entry overall.

The minimalistic, retro presentation is okay, nostalgic, and it works well for the theme's concept as well, since most games back in the Atari era only consisted of a single screen.

The gameplay is pretty simple, you basically jump around, avoiding enemies and spikes, and shooting blocks and things that can get in your way, in order to grab a token in each stage and reach the exit carrying that token. When you die or leave a stage, you get sent to another randomly selected stage, all of which contain a token to be grabbed. Upon grabbing all tokens in every stage, you get sent to this special final stage, and the game ends. This simplicity made for an enjoyable handful of minutes, and it killed time just as I wanted it to.

There are, of course, quite some problems. First of all, sometimes you only need to grab tokens in, say, two more stages, but the random stage selector takes a long time to finally send you to the stages you need, leading to a bit of annoyance. Also, I wonder why you bothered making the shooting cause recoil, if this was supposed to be retro, and retro games are not known for having recoil in their weapons. The recoil caught me off guard more often than not, making me fall off platforms when I had just firmly found a comfortable position on them.

Alvarop-S responds:

Thanks for the comment. Your constructive feedback is quite useful. Of course, in 48h I didn't have time to fix all issues nor to tweak the design to make a perfect game.

I like that you think of it as a retro game. I think of it as a modern game, that's why I put many modern things in it, such as the recoil, which in this case, bothered you. While we disagree on that point (and that's totally okay!) I think most of the points you make are valid. You took the time to write a well-thought out review and I really appreciate that.

If you have any more feedback, ideas or issues with the game, let me know in a private message.

Thanks again!

Excellent game. One technical issue. It gives me a black screen with adido when I try to launch it in Firefox and Windows XP.

I managed to beat it running Chrome though.

Alvarop-S responds:

Uhm, weird. I haven't tried it in Windows XP to be honest... nor did I try it in Firefox :P
I guess that by adido you meant audio?

Interesting concept, it's a great and entertaining game.

Nice and entertaining little game, but I also managed to get cought by the same bug, as Ryhonn. Like that ( s10 . postimg . org/k4aqraqll/Stuck_Bug . jpg )

Alvarop-S responds:

Thank you very much for the kind comment and the bug report Rystik. That was very helpful.

What's funny is that fixing that bug would be very easy. I would just have to change those tiles for destructible ones and everything would be fixed! I will fix it if I make a post-ludum dare version. :)

Great game and i would give it a higher score, were it not for the fact, that i got stuck. It would be nice if there was some Kind of fixed starting Point for each Level, because i got stuck in Level 4 (according to the empty space in the Counter) under the Exit door but with unbreakable blocks on both sides. I would have to shoot upwards to escape. And without a reset button, well...

Alvarop-S responds:

I made this game in 48h and tried to find workarounds for those bugs. But yeah, in such a short amount of time, there was no way for me to really fix them all. Putting a reset button seems like a good solution, but it would break the whole concept (which is : as you die, you get teleported to a random level). Remember this entry was made for Ludum Dare and had to respect the theme "Whole game in one screen" and my take on it was to teleport you to another level but always keep your position (which, sometimes, causes bugs :P)

I'm glad that you enjoyed it. Too bad you felt into that bug! (If you would have sent me a screenshot, that would have been helpful too!).

If you have any other ideas or concerns send me a private message. It will be useful to have feedback if I keep working on this game.